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Keybinds for powers, activating and deactivating #119
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Just a few thoughts: |
Actually, could I work on this? |
Any time you see a task that isn’t actively being worked on, feel free to go ahead. Make a pull request too, linking to the ticket |
Did you get a chance to work on this? :) |
I started on it, so I believe all the constants and keybindings for Allomancy are in, I just needed to begin implementation. I got busy and kinda forgot, so thanks for reminding me I was doing this. |
Before I start, does this work for you? Any changes you would like made? |
I wouldn't mind seeing it in game since it's hard to judge how it would feel. But what you've presented sounds good for trying. You'll also need to be slightly careful of the keybind modifiers that are already in game, since we do already use buttons like shift and control to adjust how much of a change the mode increase/decrease is. This is the section that deals with mode change keybinds, it happens in the cosmere library mod rather than any of the sub mods:
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We should add a keybind for each power (no default set) so that people can tap it to activate, again to deactivate if active.
For allomancy, there should be two, one for flaring and one for normal burn.
Feruchemy undecided on default tap level. Could just go for max?
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