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Laurent
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Prepare new release
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Packages/LightingTools.LightmapSwitcher/CHANGELOG.md

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@@ -22,3 +22,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fix issues when applying lightmap scale and offset
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- Fix issues after deleting lighting data asset from the scene
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- Finish scriptable asset workflow. You can now Create a lighting data asset in the Project window and use it inside asset bundles.
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## [2019.4.2] - 2024-08-26
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- Fix for terrain/multiple terrains

Packages/LightingTools.LightmapSwitcher/README.md

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@@ -52,6 +52,7 @@ If your lighting scene contains Realtime/Mixed lights or Reflection probes, the
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- Light Probes
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- Mixed lighting mode (tested only "baked indirect" and "shadowmask")
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- Reflection probes, they need to be placed in the lighting scenes.
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- Terrain with lightmaps
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### How to install (2020.2 and Newer)
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- In Unity, Open Project Settings Window (Edit/Project Settings)

Packages/LightingTools.LightmapSwitcher/package.json

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{
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"name": "com.laurenth.lightingtools-lightmapswitcher",
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"displayName": "Lightmap Switcher",
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"version": "2019.4.1",
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"version": "2019.4.2",
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"unity": "2019.4",
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"description": "Allows you to switch pre-baked lighting at runtime.",
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"dependencies": {

readme.md

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@@ -52,6 +52,7 @@ If your lighting scene contains Realtime/Mixed lights or Reflection probes, the
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- Light Probes
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- Mixed lighting mode (tested only "baked indirect" and "shadowmask")
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- Reflection probes, they need to be placed in the lighting scenes.
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- Terrain with lightmaps
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### How to install (2020.2 and Newer)
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- In Unity, Open Project Settings Window (Edit/Project Settings)

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