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[ENHANCEMENT] Scripting support for Lua #156

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EliteMasterEric opened this issue Jan 31, 2023 · 0 comments
Open

[ENHANCEMENT] Scripting support for Lua #156

EliteMasterEric opened this issue Jan 31, 2023 · 0 comments
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enhancement New feature or request

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@EliteMasterEric
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Some games implementing scripted mod support may have a personal preference for Lua-based interpretation over hscript-based interpretation. Polymod already provides the capability for mods to add their own text files, but utility functions for Lua could be useful.

  • [] Figure out what users would actually want from a Lua wrapper API.
  • [] Figure out if it's possible to run interpret Lua efficiently in browser/HTML5 (optional).

Resources:

@EliteMasterEric EliteMasterEric added the enhancement New feature or request label Feb 3, 2023
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