diff --git a/README.md b/README.md index 3cf2430..bc87c31 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,9 @@ code in there, so it should be easy to adapt for other platforms. Support for integer and byte tables (small footprint and much faster than floats on a platform without FPU) requires -[Libfixmath](https:en.wikipedia.org/wiki/Libfixmath). Also see -[PetteriAimonen/libfixmath](https:github.com/PetteriAimonen/libfixmath) and -[my repository for an Arduino version](https:github.com/l4m4re/Arduino_fixpt) +[Libfixmath](https://en.wikipedia.org/wiki/Libfixmath). Also see +[PetteriAimonen/libfixmath](https://github.com/PetteriAimonen/libfixmath) and +[my repository for an Arduino version](https://github.com/l4m4re/Arduino_fixpt) Description: @@ -43,7 +43,7 @@ compute a table of a number of known function values for a number of known input values, which can then be used to approximate the function. An example of such a function is the [Volumetric_efficiency -(VE)](https:en.wikipedia.org/wiki/Volumetric_efficiency) of an engine as a +(VE)](https://en.wikipedia.org/wiki/Volumetric_efficiency) of an engine as a function of RPM and the pressure in the inlet manifold: "Volumetric efficiency in an internal combustion engine design refers to the @@ -62,7 +62,7 @@ and thus it is common to refer to such a mapping as a 3D map, often called a control systems and largely determine the behavior of the control system and therefore play a most important role in engine tuning. For a short introduction in engine tuning and how maps/tables are vizualised and edited, -see [Speeduino Tuning](https:speeduino.com/wiki/index.php/Tuning). +see [Speeduino Tuning](https://speeduino.com/wiki/index.php/Tuning).