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update resources to better fit the screen
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Targeting iOS and Android with Kotlin Multiplatform/01_Introduction.md

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The common code is `"Kotlin Rocks on ${platformName()}"`, where `platformName()` is
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a function that is declared using the `expect` keyword. The `actual` implementation will be specific to the platform.
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![Emulator App](./assets/iPhone-emulator-kotlin-rocks.png) ![Emulator App](./assets/android-emulator-kotlin-rocks-android.png)
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![Emulator and Simulator](./assets/androd-and-ios.png)
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# Setting Up the Local Environment

Targeting iOS and Android with Kotlin Multiplatform/02_CreatingAndroidApp.md

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repository contains a possible solution for the tasks that we have done above. We can also download the
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[archive](https://github.com/kotlin-hands-on/mpp-ios-android/archive/step-002.zip) from GitHub directly or
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check out the repository and select the branch.
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![Emulator with App](./assets/android-emulator-hello-app.png)
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