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Features:

  1. Multithreaded Asset Loading System:

    • Robust multithreaded asset loading system for efficient resource management.
  2. Automatic Reflection System:

    • Automatic reflection system that seamlessly saves all assets and scenes automatically.
  3. Seamless Play and Editor Mode Transition:

    • Seamless transition between play and editor modes, with entering play mode being near instant.
  4. Game Building System:

    • Game building system that automates the removal of unnecessary code and copies dependencies into the build folder.
  5. Post Processing Stack with Volumetric Lighting, PBR Shaders:

    • Advanced post-processing stack featuring volumetric lighting and physically based rendering (PBR) shaders.
  6. Shadow Mapping with Poisson Disc Sampling:

    • Shadow mapping using poisson disc sampling, making the shadows super soft.

KiRoXEngine_z7q3jNgQff

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Volumetric lighting and a standalone build system

KiRoXEngine_3MhJJxShLq.mp4

Physics!

KiRoXEngine_4awp6Gqva0.mp4

Support for many cameras and play mode to switch from editor to play seemlessly.

NVIDIA_Share_cPa47FpKgS.mp4

Drag and drop assets, with scene loading.

KiRoXEngine_J6U1enTTq8.mp4

Gizmos with bounding box calculation for frustum culling.

NVIDIA_Share_YjYpgi52Sg.mp4