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build: Makefile to preprocess assets #130

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kikonen opened this issue Jan 21, 2025 · 1 comment
Open

build: Makefile to preprocess assets #130

kikonen opened this issue Jan 21, 2025 · 1 comment
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@kikonen
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kikonen commented Jan 21, 2025

Need to KTX compress textures automatically.

Also should combine automatically

  • channel texture (metal, roughness, ambient occlusion, parallax)
  • combine opacity and albedo maps
@kikonen
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kikonen commented Jan 21, 2025

DONE

  • improving "encode_ktx.rb" script
  • output into separate build dir
  • allow roing MRDAO combine texture
    • will obsolete channel texture build from c++ side

@kikonen kikonen added the medium label Jan 21, 2025
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