Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

render: add emission support to non-gbuffer renderers #124

Open
kikonen opened this issue Jan 6, 2025 · 0 comments
Open

render: add emission support to non-gbuffer renderers #124

kikonen opened this issue Jan 6, 2025 · 0 comments
Labels

Comments

@kikonen
Copy link
Owner

kikonen commented Jan 6, 2025

Problem: with current logic, gbuffer based light source will burn its' representation mesh due to being too close to light.

And since only g_light can now render miession, it's not possible to render it sensible for lights.

Either,
a) need to figure out how to avoid g_light shader for not causing over burn on,
b) add support for emission render in forward render logic

@kikonen kikonen added the medium label Jan 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant