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Setting draw distance to infinity and decide max draw distance (in CPU side) per mesh would improve long distance drawing.
i.e. draw only bigger objects in far distance.
Thus farplane is per mesh, not global
The text was updated successfully, but these errors were encountered:
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Setting draw distance to infinity and decide max draw distance (in CPU side) per mesh would improve long distance drawing.
i.e. draw only bigger objects in far distance.
Thus farplane is per mesh, not global
The text was updated successfully, but these errors were encountered: