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executive.py
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## @file executive.py
# Source file for the UI class
#
# Project: Minesweeper
# Author: Ethan Lefert
# Created: 09/08/18
from board import Board
## @class Executive
# @brief Handles user input and gameplay
class Executive:
## Constructor; initializes class variables
# @author: Ethan
def __init__(self):
## @var size
# stores the size of the board
self.size = 0
## @var mines
# stores the number of mines
self.mines = 0
## @var num_flags
# stores the number of flags
self.num_flags = 0
## @var game_over
# flag for game status
self.game_over = False
## @var grid
# empty grid
self.grid = [0][0]
## @var myBoard
# instance of the board class
self.myBoard = Board()
## Recursively calls reveal_adjacent() to uncover squares
# @authors: Ethan, Kristi
# @param x, x-coordinate of cell
# @param y, y-coordinate of cell
def reveal(self, x, y):
if self.grid[x][y].num_adj_mines == 0:
self.reveal_adjacent(x - 1, y - 1)
self.reveal_adjacent(x - 1, y)
self.reveal_adjacent(x - 1, y + 1)
self.reveal_adjacent(x + 1, y)
self.reveal_adjacent(x, y - 1)
self.reveal_adjacent(x, y + 1)
self.reveal_adjacent(x + 1, y - 1)
self.reveal_adjacent(x + 1, y + 1)
else:
self.grid[x][y].is_revealed = True
## Checks that coordinates are within bounds of board
# @author: Kristi
# @param x, x-coordinate of cell
# @param y, y-coordinate of cell
def is_valid_cell(self, x, y):
if 0 <= x < self.size and 0 <= y < self.size:
return True
return False
## Reveals cells that aren't mines; Called by reveal()
# @authors: Ethan, Kristi
# @param x, x-coordinate of cell
# @param y, y-coordinate of cell
def reveal_adjacent(self, x, y):
if not self.is_valid_cell(x, y):
return
if self.grid[x][y].is_revealed or self.grid[x][y].is_flagged:
return
if self.grid[x][y].num_adj_mines == 0:
self.grid[x][y].is_revealed = True
self.reveal(x, y)
else:
if not self.grid[x][y].is_mine:
self.grid[x][y].is_revealed = True
return
## Checks that coordinates are within bounds of board
# @author: Kristi
# @param x, x-coordinate of cell
# @param y, y-coordinate of cell
def is_valid_cell(self, x, y):
if 0 <= x < self.size and 0 <= y < self.size:
return True
return False
## Checks if all mines are flagged
# @author: Ethan
# @post: game_over flag has been updated
def check_win(self):
flag_on_mine = 0
for i in range(0, self.size):
for x in range(0, self.size):
if self.grid[i][x].is_mine and self.grid[i][x].is_flagged:
flag_on_mine += 1
if flag_on_mine == self.mines:
print("You Win!")
self.game_over = True
else:
return 0
## Generates board with user input for mines and size
# @author: Ethan
# @post: Board is generated based on user input
def setup(self):
while True:
try:
board_size_select = int(input("Please enter the board size between 2 and 15: "))
except ValueError:
print("That\'s not a number!")
else:
if 2 <= board_size_select <= 15:
self.size = board_size_select
break
else:
print('Not a valid board size. Try again')
max_mines = self.size * self.size - 1
while True:
try:
mine_num_select = int(
input("Enter the number of mines, it should be between 1 and " + str(max_mines) + ": "))
except ValueError:
print("That\'s not a number!")
else:
if 1 <= mine_num_select <= max_mines:
self.mines = mine_num_select
break
else:
print('Not a valid amount of mines. Try again')
self.num_flags = self.mines
self.grid = self.myBoard.make_grid(self.size)
self.myBoard.generate_mines(self.mines, self.size, self.grid)
self.myBoard.mine_check(self.size, self.grid)
## Takes coordinates from user and handles input
# @pre: Board has been setup
# @author: Ethan
def play(self):
while not self.game_over:
self.myBoard.print_board(self.size, self.grid)
print("Number of flags: %s" % self.num_flags)
while True:
try:
x = int(input("Enter a Y coordinate: "))
if x < 0 or x > self.size - 1:
print("Invalid input. Try again.")
else:
break
except ValueError:
print("That\'s not an integer. Try again.")
while True:
try:
y = int(input("Enter an X coordinate: "))
if y < 0 or y > self.size - 1:
print("Invalid input. Try again.")
else:
break
except ValueError:
print("That\'s not an integer. Try again.")
choice = input("Enter an action flag [f], reveal [r], unflag [n]: ")
if x > self.size - 1 or y > self.size - 1:
print("Invalid try again")
elif choice != "f" and choice != "n" and choice != "r":
print("Invalid choice try again")
elif not self.grid[x][y].is_flagged and choice == "n":
print("Invalid try again")
elif not self.grid[x][y].is_flagged and self.num_flags == 0 and choice == "f":
print("Out of flags. Try again.")
elif self.grid[x][y].is_flagged and choice == "f":
print("Space is already flagged. Try again.")
elif self.grid[x][y].is_revealed and choice == "f":
print("You can't flag a revealed space. Try again.")
elif self.grid[x][y].is_revealed and choice == "n":
print("You can't unflag a revealed space. Try again.")
elif self.grid[x][y].is_flagged and choice == "n":
self.grid[x][y].is_flagged = False
self.num_flags += 1
elif not self.grid[x][y].is_flagged and choice == "f":
self.grid[x][y].is_flagged = True
self.num_flags -= 1
self.check_win()
#Testing to see if is_revealed is being switched to true
elif self.grid[x][y].is_revealed and not self.grid[x][y].is_mine and choice == "r":
print("Space is already revealed. Try again.")
elif self.grid[x][y].is_flagged and choice == "r":
print("You can't reveal a flagged space. Unflag before guessing this space or guess a different space.")
elif self.grid[x][y].is_mine and choice == "r":
print("Game Over")
self.game_over = True
else:
self.reveal(x, y)
for i in range(0, self.size):
for j in range(0, self.size):
self.grid[i][j].is_revealed = True
self.grid[i][j].num_adj_mines = False
self.myBoard.print_board(self.size, self.grid)