Name | Type | Description | Notes |
---|---|---|---|
Id | string | Unique id of the node | |
Properties | []NodeInheritedPropertiesPropertiesInner | Node properties (either set by user or filled by third party sources) |
func NewNodeInheritedProperties(id string, properties []NodeInheritedPropertiesPropertiesInner, ) *NodeInheritedProperties
NewNodeInheritedProperties instantiates a new NodeInheritedProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeInheritedPropertiesWithDefaults() *NodeInheritedProperties
NewNodeInheritedPropertiesWithDefaults instantiates a new NodeInheritedProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeInheritedProperties) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *NodeInheritedProperties) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeInheritedProperties) SetId(v string)
SetId sets Id field to given value.
func (o *NodeInheritedProperties) GetProperties() []NodeInheritedPropertiesPropertiesInner
GetProperties returns the Properties field if non-nil, zero value otherwise.
func (o *NodeInheritedProperties) GetPropertiesOk() (*[]NodeInheritedPropertiesPropertiesInner, bool)
GetPropertiesOk returns a tuple with the Properties field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeInheritedProperties) SetProperties(v []NodeInheritedPropertiesPropertiesInner)
SetProperties sets Properties field to given value.