Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | Name of the hosted virtual machine | [optional] |
Type | Pointer to string | Type of the hosted virtual machine | [optional] |
Uuid | Pointer to string | Unique identifier of the hosted virtual machine | [optional] |
Vcpu | Pointer to string | Number of virtual CPU allocated to the hosted virtual machine | [optional] |
Owner | Pointer to string | Owner of the hosted virtual machine | [optional] |
Status | Pointer to string | Status (up, starting, etc) of the hosted virtual machine | [optional] |
Memory | Pointer to string | Memory allocated to the hosted virtual machine | [optional] |
Subsystem | Pointer to string | Technology of the hosted virtual machine | [optional] |
Description | Pointer to string | System provided description of the hosted virtual machine | [optional] |
func NewNodeFullVirtualMachinesInner() *NodeFullVirtualMachinesInner
NewNodeFullVirtualMachinesInner instantiates a new NodeFullVirtualMachinesInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeFullVirtualMachinesInnerWithDefaults() *NodeFullVirtualMachinesInner
NewNodeFullVirtualMachinesInnerWithDefaults instantiates a new NodeFullVirtualMachinesInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeFullVirtualMachinesInner) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetName(v string)
SetName sets Name field to given value.
func (o *NodeFullVirtualMachinesInner) HasName() bool
HasName returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetType(v string)
SetType sets Type field to given value.
func (o *NodeFullVirtualMachinesInner) HasType() bool
HasType returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetUuid() string
GetUuid returns the Uuid field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetUuidOk() (*string, bool)
GetUuidOk returns a tuple with the Uuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetUuid(v string)
SetUuid sets Uuid field to given value.
func (o *NodeFullVirtualMachinesInner) HasUuid() bool
HasUuid returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetVcpu() string
GetVcpu returns the Vcpu field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetVcpuOk() (*string, bool)
GetVcpuOk returns a tuple with the Vcpu field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetVcpu(v string)
SetVcpu sets Vcpu field to given value.
func (o *NodeFullVirtualMachinesInner) HasVcpu() bool
HasVcpu returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetOwner() string
GetOwner returns the Owner field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetOwnerOk() (*string, bool)
GetOwnerOk returns a tuple with the Owner field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetOwner(v string)
SetOwner sets Owner field to given value.
func (o *NodeFullVirtualMachinesInner) HasOwner() bool
HasOwner returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetStatusOk() (*string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetStatus(v string)
SetStatus sets Status field to given value.
func (o *NodeFullVirtualMachinesInner) HasStatus() bool
HasStatus returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetMemory() string
GetMemory returns the Memory field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetMemoryOk() (*string, bool)
GetMemoryOk returns a tuple with the Memory field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetMemory(v string)
SetMemory sets Memory field to given value.
func (o *NodeFullVirtualMachinesInner) HasMemory() bool
HasMemory returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetSubsystem() string
GetSubsystem returns the Subsystem field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetSubsystemOk() (*string, bool)
GetSubsystemOk returns a tuple with the Subsystem field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetSubsystem(v string)
SetSubsystem sets Subsystem field to given value.
func (o *NodeFullVirtualMachinesInner) HasSubsystem() bool
HasSubsystem returns a boolean if a field has been set.
func (o *NodeFullVirtualMachinesInner) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
func (o *NodeFullVirtualMachinesInner) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVirtualMachinesInner) SetDescription(v string)
SetDescription sets Description field to given value.
func (o *NodeFullVirtualMachinesInner) HasDescription() bool
HasDescription returns a boolean if a field has been set.