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NodeFullVirtualMachinesInner.md

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NodeFullVirtualMachinesInner

Properties

Name Type Description Notes
Name Pointer to string Name of the hosted virtual machine [optional]
Type Pointer to string Type of the hosted virtual machine [optional]
Uuid Pointer to string Unique identifier of the hosted virtual machine [optional]
Vcpu Pointer to string Number of virtual CPU allocated to the hosted virtual machine [optional]
Owner Pointer to string Owner of the hosted virtual machine [optional]
Status Pointer to string Status (up, starting, etc) of the hosted virtual machine [optional]
Memory Pointer to string Memory allocated to the hosted virtual machine [optional]
Subsystem Pointer to string Technology of the hosted virtual machine [optional]
Description Pointer to string System provided description of the hosted virtual machine [optional]

Methods

NewNodeFullVirtualMachinesInner

func NewNodeFullVirtualMachinesInner() *NodeFullVirtualMachinesInner

NewNodeFullVirtualMachinesInner instantiates a new NodeFullVirtualMachinesInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeFullVirtualMachinesInnerWithDefaults

func NewNodeFullVirtualMachinesInnerWithDefaults() *NodeFullVirtualMachinesInner

NewNodeFullVirtualMachinesInnerWithDefaults instantiates a new NodeFullVirtualMachinesInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *NodeFullVirtualMachinesInner) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *NodeFullVirtualMachinesInner) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *NodeFullVirtualMachinesInner) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *NodeFullVirtualMachinesInner) HasName() bool

HasName returns a boolean if a field has been set.

GetType

func (o *NodeFullVirtualMachinesInner) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *NodeFullVirtualMachinesInner) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *NodeFullVirtualMachinesInner) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *NodeFullVirtualMachinesInner) HasType() bool

HasType returns a boolean if a field has been set.

GetUuid

func (o *NodeFullVirtualMachinesInner) GetUuid() string

GetUuid returns the Uuid field if non-nil, zero value otherwise.

GetUuidOk

func (o *NodeFullVirtualMachinesInner) GetUuidOk() (*string, bool)

GetUuidOk returns a tuple with the Uuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUuid

func (o *NodeFullVirtualMachinesInner) SetUuid(v string)

SetUuid sets Uuid field to given value.

HasUuid

func (o *NodeFullVirtualMachinesInner) HasUuid() bool

HasUuid returns a boolean if a field has been set.

GetVcpu

func (o *NodeFullVirtualMachinesInner) GetVcpu() string

GetVcpu returns the Vcpu field if non-nil, zero value otherwise.

GetVcpuOk

func (o *NodeFullVirtualMachinesInner) GetVcpuOk() (*string, bool)

GetVcpuOk returns a tuple with the Vcpu field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVcpu

func (o *NodeFullVirtualMachinesInner) SetVcpu(v string)

SetVcpu sets Vcpu field to given value.

HasVcpu

func (o *NodeFullVirtualMachinesInner) HasVcpu() bool

HasVcpu returns a boolean if a field has been set.

GetOwner

func (o *NodeFullVirtualMachinesInner) GetOwner() string

GetOwner returns the Owner field if non-nil, zero value otherwise.

GetOwnerOk

func (o *NodeFullVirtualMachinesInner) GetOwnerOk() (*string, bool)

GetOwnerOk returns a tuple with the Owner field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOwner

func (o *NodeFullVirtualMachinesInner) SetOwner(v string)

SetOwner sets Owner field to given value.

HasOwner

func (o *NodeFullVirtualMachinesInner) HasOwner() bool

HasOwner returns a boolean if a field has been set.

GetStatus

func (o *NodeFullVirtualMachinesInner) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *NodeFullVirtualMachinesInner) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *NodeFullVirtualMachinesInner) SetStatus(v string)

SetStatus sets Status field to given value.

HasStatus

func (o *NodeFullVirtualMachinesInner) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetMemory

func (o *NodeFullVirtualMachinesInner) GetMemory() string

GetMemory returns the Memory field if non-nil, zero value otherwise.

GetMemoryOk

func (o *NodeFullVirtualMachinesInner) GetMemoryOk() (*string, bool)

GetMemoryOk returns a tuple with the Memory field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMemory

func (o *NodeFullVirtualMachinesInner) SetMemory(v string)

SetMemory sets Memory field to given value.

HasMemory

func (o *NodeFullVirtualMachinesInner) HasMemory() bool

HasMemory returns a boolean if a field has been set.

GetSubsystem

func (o *NodeFullVirtualMachinesInner) GetSubsystem() string

GetSubsystem returns the Subsystem field if non-nil, zero value otherwise.

GetSubsystemOk

func (o *NodeFullVirtualMachinesInner) GetSubsystemOk() (*string, bool)

GetSubsystemOk returns a tuple with the Subsystem field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSubsystem

func (o *NodeFullVirtualMachinesInner) SetSubsystem(v string)

SetSubsystem sets Subsystem field to given value.

HasSubsystem

func (o *NodeFullVirtualMachinesInner) HasSubsystem() bool

HasSubsystem returns a boolean if a field has been set.

GetDescription

func (o *NodeFullVirtualMachinesInner) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *NodeFullVirtualMachinesInner) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *NodeFullVirtualMachinesInner) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *NodeFullVirtualMachinesInner) HasDescription() bool

HasDescription returns a boolean if a field has been set.

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