Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | Slot name or identifier | [optional] |
Status | Pointer to string | Slot status (used, powered, etc) | [optional] |
Quantity | Pointer to int32 | Quantity of similar slots | [optional] |
Description | Pointer to string | System provided description of the slots | [optional] |
func NewNodeFullSlotsInner() *NodeFullSlotsInner
NewNodeFullSlotsInner instantiates a new NodeFullSlotsInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeFullSlotsInnerWithDefaults() *NodeFullSlotsInner
NewNodeFullSlotsInnerWithDefaults instantiates a new NodeFullSlotsInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeFullSlotsInner) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NodeFullSlotsInner) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullSlotsInner) SetName(v string)
SetName sets Name field to given value.
func (o *NodeFullSlotsInner) HasName() bool
HasName returns a boolean if a field has been set.
func (o *NodeFullSlotsInner) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *NodeFullSlotsInner) GetStatusOk() (*string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullSlotsInner) SetStatus(v string)
SetStatus sets Status field to given value.
func (o *NodeFullSlotsInner) HasStatus() bool
HasStatus returns a boolean if a field has been set.
func (o *NodeFullSlotsInner) GetQuantity() int32
GetQuantity returns the Quantity field if non-nil, zero value otherwise.
func (o *NodeFullSlotsInner) GetQuantityOk() (*int32, bool)
GetQuantityOk returns a tuple with the Quantity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullSlotsInner) SetQuantity(v int32)
SetQuantity sets Quantity field to given value.
func (o *NodeFullSlotsInner) HasQuantity() bool
HasQuantity returns a boolean if a field has been set.
func (o *NodeFullSlotsInner) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
func (o *NodeFullSlotsInner) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullSlotsInner) SetDescription(v string)
SetDescription sets Description field to given value.
func (o *NodeFullSlotsInner) HasDescription() bool
HasDescription returns a boolean if a field has been set.