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NodeFullSlotsInner.md

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NodeFullSlotsInner

Properties

Name Type Description Notes
Name Pointer to string Slot name or identifier [optional]
Status Pointer to string Slot status (used, powered, etc) [optional]
Quantity Pointer to int32 Quantity of similar slots [optional]
Description Pointer to string System provided description of the slots [optional]

Methods

NewNodeFullSlotsInner

func NewNodeFullSlotsInner() *NodeFullSlotsInner

NewNodeFullSlotsInner instantiates a new NodeFullSlotsInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeFullSlotsInnerWithDefaults

func NewNodeFullSlotsInnerWithDefaults() *NodeFullSlotsInner

NewNodeFullSlotsInnerWithDefaults instantiates a new NodeFullSlotsInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *NodeFullSlotsInner) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *NodeFullSlotsInner) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *NodeFullSlotsInner) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *NodeFullSlotsInner) HasName() bool

HasName returns a boolean if a field has been set.

GetStatus

func (o *NodeFullSlotsInner) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *NodeFullSlotsInner) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *NodeFullSlotsInner) SetStatus(v string)

SetStatus sets Status field to given value.

HasStatus

func (o *NodeFullSlotsInner) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetQuantity

func (o *NodeFullSlotsInner) GetQuantity() int32

GetQuantity returns the Quantity field if non-nil, zero value otherwise.

GetQuantityOk

func (o *NodeFullSlotsInner) GetQuantityOk() (*int32, bool)

GetQuantityOk returns a tuple with the Quantity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetQuantity

func (o *NodeFullSlotsInner) SetQuantity(v int32)

SetQuantity sets Quantity field to given value.

HasQuantity

func (o *NodeFullSlotsInner) HasQuantity() bool

HasQuantity returns a boolean if a field has been set.

GetDescription

func (o *NodeFullSlotsInner) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *NodeFullSlotsInner) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *NodeFullSlotsInner) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *NodeFullSlotsInner) HasDescription() bool

HasDescription returns a boolean if a field has been set.

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