Name | Type | Description | Notes |
---|---|---|---|
Noderesult | Pointer to []CampaignEventNodeResult | [optional] |
func NewGetSystemUpdateResultForNode200ResponseData() *GetSystemUpdateResultForNode200ResponseData
NewGetSystemUpdateResultForNode200ResponseData instantiates a new GetSystemUpdateResultForNode200ResponseData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGetSystemUpdateResultForNode200ResponseDataWithDefaults() *GetSystemUpdateResultForNode200ResponseData
NewGetSystemUpdateResultForNode200ResponseDataWithDefaults instantiates a new GetSystemUpdateResultForNode200ResponseData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GetSystemUpdateResultForNode200ResponseData) GetNoderesult() []CampaignEventNodeResult
GetNoderesult returns the Noderesult field if non-nil, zero value otherwise.
func (o *GetSystemUpdateResultForNode200ResponseData) GetNoderesultOk() (*[]CampaignEventNodeResult, bool)
GetNoderesultOk returns a tuple with the Noderesult field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetSystemUpdateResultForNode200ResponseData) SetNoderesult(v []CampaignEventNodeResult)
SetNoderesult sets Noderesult field to given value.
func (o *GetSystemUpdateResultForNode200ResponseData) HasNoderesult() bool
HasNoderesult returns a boolean if a field has been set.