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battlesnake.py
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import random
import time
import traceback
import copy
import uuid
import argparse
import tqdm
import requests
import traceback
from threading import Thread
from multiprocessing import Pool
import snakes
FOOD_COLOR = snakes.COLORS["green"]
BORDER_COLOR = snakes.COLORS["grey"]
DEFAULT_COLOR = snakes.COLORS["default"]
VERBOSE = False
class BattleSnake():
def __init__(self, dims=(11,11), food_start=5, food_rate=0.02, seed=None):
self.seed = seed if seed else int(time.time()*10000)
random.seed(self.seed)
self.width = dims[0]
self.height = dims[1]
self.snakes = []
self.turn = 0
self.food = []
self.food = self._init_food(food_start)
self.food_prob = 0
self.food_rate = food_rate
def add_snake(self, snake):
snake.body.append(self._empty_spot())
self.snakes.append(snake)
def start_game(self, speed=50, output_board=True, debug=False):
solo = (len(self.snakes) == 1)
json = self._get_board_json()
for s in self.snakes: s.start(json)
while(True):
t1 = time.time()
self._move_snakes(debug=debug)
self._detect_death()
self._check_food()
self._add_food()
self.turn += 1
if output_board: self.print_board()
if self._check_winner(solo):
break
while(time.time()-t1 <= float(100-speed)/float(100)): pass
def print_board(self):
snakes = []
for s in self.snakes:
snakes.append(s.body)
ywall = " " * 2 * self.width + " "
print(f"{BORDER_COLOR}{ywall}{DEFAULT_COLOR}") # Y Border
for j in range(self.height):
print(f"{BORDER_COLOR} {DEFAULT_COLOR}", end="") # X Border
for i in range(self.width):
if (i, j) in self.food:
print(f"{FOOD_COLOR} {DEFAULT_COLOR}", end="") # Food
else:
no_snake = True
for ind, s in enumerate(snakes):
if (i, j) in s:
if s[0] == (i, j):
print(f"{self.snakes[ind].color}OO{DEFAULT_COLOR}", end="") # Head
else:
print(f"{self.snakes[ind].color} {DEFAULT_COLOR}", end="") # Body
no_snake = False
if no_snake:
print(f"{DEFAULT_COLOR} {DEFAULT_COLOR}", end="") # Empty
print(f"{BORDER_COLOR} {DEFAULT_COLOR}") # X Border
print(f"{BORDER_COLOR}{ywall}{DEFAULT_COLOR}") # Y Border
def _init_food(self, food):
places = []
for i in range(food):
places.append(self._empty_spot())
return places
def _add_food(self):
if random.random() < self.food_prob:
self.food.append(self._empty_spot())
self.food_prob = self.food_rate
else:
self.food_prob += self.food_rate
def _empty_spot(self):
taken = list(self.food)
for s in self.snakes:
taken.extend(s.body)
spot = (random.choice(range(self.width)),
random.choice(range(self.height)))
while spot in taken:
spot = (random.choice(range(self.width)),
random.choice(range(self.height)))
return spot
def _move_snakes(self, debug=False):
json = self._get_board_json()
threads = []
for snake in self.snakes:
process = Thread(target=snake.move, args=(json,))
process.start()
threads.append(process)
for process in threads:
process.join()
def _delete_snakes(self, snakes, reason=None):
if not snakes == []:
for s in snakes:
if s in self.snakes:
s.end(self._get_board_json())
self.snakes.remove(s)
def _resolve_head_collisions(self):
del_snakes = []
for s1 in self.snakes:
for s2 in self.snakes:
if s1 != s2:
if s2.body[0] == s1.body[0]:
if len(s1.body) > len(s2.body):
del_snakes.append(s2)
elif len(s1.body) < len(s2.body):
del_snakes.append(s1)
else:
del_snakes.append(s1)
del_snakes.append(s2)
self._delete_snakes(del_snakes, reason="HEAD-ON-HEAD")
def _detect_snake_collision(self):
all_snakes = []
for s in self.snakes:
all_snakes.extend(s.body[1:])
del_snakes = []
for s in self.snakes:
head = s.body[0]
if head in all_snakes:
del_snakes.append(s)
self._delete_snakes(del_snakes, reason="SNAKE COLLISION")
def _detect_wall_collision(self):
del_snakes = []
for s in self.snakes:
head = s.body[0]
if( head[0] < 0 or head[1] < 0 or
head[0] >= self.width or
head[1] >= self.height):
del_snakes.append(s)
self._delete_snakes(del_snakes, reason="WALL COLLISION")
def _detect_starvation(self):
del_snakes = []
for s in self.snakes:
if(s.health <= 0):
del_snakes.append(s)
self._delete_snakes(del_snakes, reason="STARVATION")
def _check_food(self):
for f in self.food:
for s in self.snakes:
if f in s.body:
s.health = 100
s.ate_food = True
if f in self.food:
self.food.remove(f)
def _get_board_json(self):
jsonobj = {}
jsonobj["turn"] = self.turn
jsonobj["board"] = {}
jsonobj["board"]["height"] = self.height
jsonobj["board"]["width"] = self.width
jsonobj["board"]["snakes"] = [s.jsonize() for s in self.snakes]
jsonobj["board"]["food"] = [{"x":f[0], "y":f[1]} for f in self.food]
return jsonobj
def _detect_death(self):
self._detect_starvation()
self._detect_wall_collision()
self._detect_snake_collision()
self._resolve_head_collisions()
def _check_winner(self, solo):
return (len(self.snakes) == 1 and not solo) or (len(self.snakes) == 0)
class Snake():
def __init__(self, name=None, id=None, color=None, move=None, end=None, start=None, server=None, **kwargs):
self.body = []
self.health = 100
self.ate_food = False
self.color = color if color else COLORS["red"]
self.id = id if id else str(uuid.uuid4())
self.name = name if name else self.id
self._move = move
self._start = start
self._end = end
self.server = server
self.kwargs = kwargs
def jsonize(self):
jsonobj = {}
jsonobj["health"] = self.health
jsonobj["body"] = [{"x": b[0], "y": b[1]} for b in self.body]
jsonobj["id"] = self.id
jsonobj["name"] = self.name
return jsonobj
def move(self, data):
data["you"] = self.jsonize()
try:
if self._move:
r = self._move(data)
elif self.server:
url = self.server + "/move"
r = requests.post(url, json=data).json()
except Exception as e:
traceback.print_exc()
r = {"move": "up"}
self._move_snake(r["move"])
def start(self, data):
data["you"] = self.jsonize()
try:
if self._start:
self._start(data)
elif self.server:
url = self.server + "/start"
requests.post(url, json=data)
except Exception as e:
traceback.print_exc()
def end(self, data):
data["you"] = self.jsonize()
try:
if self._end:
self._end(data)
elif self.server:
url = self.server + "/end"
requests.post(url, json=data)
except Exception as e:
traceback.print_exc()
def _move_snake(self, mv):
head = self.body[0]
if(mv == "left"):
self.body = [(head[0]-1, head[1])] + self.body
elif(mv == "right"):
self.body = [(head[0]+1, head[1])] + self.body
elif(mv == "down"):
self.body =[(head[0], head[1]+1)] + self.body
else:
self.body = [(head[0], head[1]-1)] + self.body
if len(self.body) > 3 and not self.ate_food:
self.body = self.body[:-1]
self.ate_food = False
self.health = self.health -1
def reset(self):
self.body = []
self.health = 100
self.ate_food = False
def verbose_print(*args, **kwargs):
if VERBOSE:
print(*args, **kwargs)
def run_game(snakes, food=0.005, dims=(11,11), suppress_board=False, speed=80, quiet=False, seed=None):
game = BattleSnake(food_start=len(snakes), food_rate=food, dims=dims, seed=seed)
for s in snakes: game.add_snake(s)
game_results = {}
game_results["winner"] = game.start_game(speed=speed, output_board=suppress_board, debug=True)
game_results["turns"] = game.turn
game_results["seed"] = game.seed
if not quiet:
print("Winner: {}, Turns: {}, Seed: {}".format(game_results["winner"], game_results["turns"], game_results["seed"] ))
return game_results
def _run_game_from_args(args):
return run_game(
snakes=args.snakes,
food=args.food,
dims=args.dims,
suppress_board=args.suppress_board,
speed=args.speed,
quiet=args.silent,
seed=args.seed)
def parse_args(sysargs=None):
parser = argparse.ArgumentParser()
parser.add_argument("-f", "--food", help="Rate of food spawning", type=float, default=0.02)
parser.add_argument("-s", "--snakes", nargs='+', help="Snakes to battle", type=str, default=["simpleJake2019", "battleJake2019"])
parser.add_argument("-d", "--dims", nargs='+', help="Dimensions of the board in x,y", type=int, default=[11,11])
parser.add_argument("-p", "--silent", help="Print information about the game", action="store_true", default=False)
parser.add_argument("-g", "--games", help="Number of games to play", type=int, default=1)
parser.add_argument("-b", "--suppress-board", help="Don't print the board", action="store_false", default=True)
parser.add_argument("-t", "--threads", help="Number of threads to run multiple games on", type=int, default=4)
parser.add_argument("-i", "--seed", help="Game seed", type=int, default=None)
parser.add_argument("-sp", "--speed", help="Speed of the game", type=int, default=90)
if sysargs:
args = parser.parse_args(sysargs)
else:
args = parser.parse_args()
if len(args.dims) == 1:
dims = (args.dims[0], args.dims[0])
elif len(args.dims) == 2:
dims = tuple(args.dims)
battle_snakes = []
for input_snake in args.snakes:
snek = [k for k in snakes.SNAKES if input_snake == k['name']]
if len(snek) == 1:
s = snek[0]
battle_snakes.append(Snake(**s))
else:
verbose_print("Malformed snakes.py file or snakes input argument.")
args.snakes = battle_snakes
return args
def main():
args = parse_args()
if args.games == 1 or args.suppress_board:
for i in range(args.games):
_run_game_from_args(args)
else:
args.silent = True
with Pool(args.threads) as p:
outputs = list(tqdm.tqdm(p.imap_unordered(_run_game_from_args, [args for i in range(args.games)]), total=args.games))
winners = [d["winner"] for d in outputs]
for winner in set(winners):
print("{}, Games Won: {}".format(winner, sum([1 for s in winners if s == winner])))
if __name__ == "__main__":
main()