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DXContainer.cpp
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//===-- llvm/BinaryFormat/DXContainer.cpp - DXContainer Utils ----*- C++-*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains utility functions for working with DXContainers.
//
//===----------------------------------------------------------------------===//
#include "llvm/BinaryFormat/DXContainer.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/Support/ScopedPrinter.h"
using namespace llvm;
using namespace llvm::dxbc;
dxbc::PartType dxbc::parsePartType(StringRef S) {
#define CONTAINER_PART(PartName) .Case(#PartName, PartType::PartName)
return StringSwitch<dxbc::PartType>(S)
#include "llvm/BinaryFormat/DXContainerConstants.def"
.Default(dxbc::PartType::Unknown);
}
bool ShaderHash::isPopulated() {
static uint8_t Zeros[16] = {0};
return Flags > 0 || 0 != memcmp(&Digest, &Zeros, 16);
}
#define COMPONENT_PRECISION(Val, Enum) {#Enum, SigMinPrecision::Enum},
static const EnumEntry<SigMinPrecision> SigMinPrecisionNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<SigMinPrecision>> dxbc::getSigMinPrecisions() {
return ArrayRef(SigMinPrecisionNames);
}
#define D3D_SYSTEM_VALUE(Val, Enum) {#Enum, D3DSystemValue::Enum},
static const EnumEntry<D3DSystemValue> D3DSystemValueNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<D3DSystemValue>> dxbc::getD3DSystemValues() {
return ArrayRef(D3DSystemValueNames);
}
#define COMPONENT_TYPE(Val, Enum) {#Enum, SigComponentType::Enum},
static const EnumEntry<SigComponentType> SigComponentTypes[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<SigComponentType>> dxbc::getSigComponentTypes() {
return ArrayRef(SigComponentTypes);
}
#define SHADER_VISIBILITY(Val, Enum) {#Enum, ShaderVisibilityFlag::Enum},
static const EnumEntry<ShaderVisibilityFlag> ShaderVisibilityFlags[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<ShaderVisibilityFlag>> dxbc::getShaderVisibilityFlags() {
return ArrayRef(ShaderVisibilityFlags);
}
#define ROOT_PARAMETER(Val, Enum) {#Enum, RootParameterType::Enum},
static const EnumEntry<RootParameterType> RootParameterTypes[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<RootParameterType>> dxbc::getRootParameterTypes() {
return ArrayRef(RootParameterTypes);
}
#define SEMANTIC_KIND(Val, Enum) {#Enum, PSV::SemanticKind::Enum},
static const EnumEntry<PSV::SemanticKind> SemanticKindNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<PSV::SemanticKind>> PSV::getSemanticKinds() {
return ArrayRef(SemanticKindNames);
}
#define COMPONENT_TYPE(Val, Enum) {#Enum, PSV::ComponentType::Enum},
static const EnumEntry<PSV::ComponentType> ComponentTypeNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<PSV::ComponentType>> PSV::getComponentTypes() {
return ArrayRef(ComponentTypeNames);
}
#define INTERPOLATION_MODE(Val, Enum) {#Enum, PSV::InterpolationMode::Enum},
static const EnumEntry<PSV::InterpolationMode> InterpolationModeNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<PSV::InterpolationMode>> PSV::getInterpolationModes() {
return ArrayRef(InterpolationModeNames);
}
#define RESOURCE_TYPE(Val, Enum) {#Enum, PSV::ResourceType::Enum},
static const EnumEntry<PSV::ResourceType> ResourceTypeNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<PSV::ResourceType>> PSV::getResourceTypes() {
return ArrayRef(ResourceTypeNames);
}
#define RESOURCE_KIND(Val, Enum) {#Enum, PSV::ResourceKind::Enum},
static const EnumEntry<PSV::ResourceKind> ResourceKindNames[] = {
#include "llvm/BinaryFormat/DXContainerConstants.def"
};
ArrayRef<EnumEntry<PSV::ResourceKind>> PSV::getResourceKinds() {
return ArrayRef(ResourceKindNames);
}