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RNG_parallel.txt
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========================================================================
Parallel Random Number Generation issues:
========================================================================
Parallel RNG issues arise when you have multiple RNG instances that
need to produce uncorrelated output. This is most often thought of in
distributed computing applications, but it is the same basic issue that
can arise between separate runs of a single program on the same
computer.
Typical RNG-using applications don't really care much if different RNG
instances are slightly correlated with each other. Some applications
might care a lot though.
If you need to avoid correlation between different instances of your
RNG, then you need to use an RNG algorithm with a large statespace and
relatively little inter-state correlation.
PractRand RNG quality ratings already take such factors in to account,
so you can just use this simple chart to figure out a minimum quality
rating for your parallel random number generation scenario. You can
find a list of recommended RNGs with quality ratings in
RNG_engines.txt.
Parallel RNG usage scenario definitions:
scenario name total seedings total nums generated max correlation
light < 2**5 < 2**45 low
moderate < 2**20 < 2**60 low
heavy < 2**45 < 2**75 undetectable
extreme < 2**80 < 2**110 undetectable
Parallel RNG usage scenario recommendations:
scenario name minimum quality rating
light 2 star
moderate 3 star
heavy 4 star
extreme 5 star
note that "total nums generated" refers to the total number of RNG
outputs used across all instances of the RNG. So a million computers
each using a quadrillion random numbers would be 2**70 numbers generated.
If each of those million computers seeded an RNG on average a thousand
times during the course of producing those quadrillion random numbers
then the total seedings would be 2**30.
Also, the seed for each RNG instance should be distinct from all other
instances seeds. PractRand autoseeding is normally sufficient to provide
that kind of uniqueness, at least on PRNGs where that is liable to be the
limiting factor. However, on unrecognized platforms (meaning platforms
that are neither windows nor *nix) or exceptional failures (like fopen
failing on /dev/urandom) autoseeding may provide lower quality seeding.
You can distinguish such cases by checking the return value of
PractRand::initialize_PractRand() - it is true if autoseeding managed
to obtain enough entropy for high quality seeding, or false if it
failed to find much entropy and will produce low quality seeds.
If you're not going to use autoseeding then either you have to use a
scheme for ensuring unique keys across your domain, either
probabilistically (which requires large seeds and lots of seeding
entropy) or using something like a Globally Unique IDentifier (which also
tends to require large seeds, though not quite as large).
Multithreaded RNG usage is a special case of parallel random number
generation. For issues specific to multithreaded programs generating
random numbers, see RNG_multithreading.txt.