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| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: '_Exit: The Game—The Polar Station_' |
| 4 | +subtitle: 'Maybe too much of a good thing' |
| 5 | +tags: game review |
| 6 | +--- |
| 7 | + |
| 8 | +The _Exit_ series are escape-rooms-in-a-box featuring riddles that |
| 9 | +must be completed under time pressure. Nothing prevents solo play, |
| 10 | +but, like an escape room, they are designed for a small group of |
| 11 | +friends who bring different ways of thinking. It's also a |
| 12 | +single-play-only game since players will literally spoil the puzzles. |
| 13 | + |
| 14 | + |
| 16 | + |
| 17 | + |
| 18 | +Reviewing such a game comes with unique challenges. Generally games |
| 19 | +need more than a single session to evaluate. Not only do some games |
| 20 | +unfold their secrets only after several plays, you gotta beware of |
| 21 | +letting an especially pleasant or disagreeable experience bias your |
| 22 | +conclusion. Puzzle games come with the added complication of the |
| 23 | +Goldilocks paradox of difficulty. Solutions that come too easily don't |
| 24 | +satisfy and neither do puzzles that resist too much. Ideally your |
| 25 | +brain will be taxed _just enough_ to be interesting without needing to |
| 26 | +read the help cards. Unfortunately every group will have a different |
| 27 | +level of _just right_ and I can't know where your level might be. |
| 28 | + |
| 29 | +_The Polar Station_ puts your team on a research station near the |
| 30 | +North Pole when something terrible happens. Fortunately help is |
| 31 | +coming. Unfortunately, you'll need to open a series of containers in |
| 32 | +order to find the code that will open the door to exit. My daughter |
| 33 | +enjoyed the story at the start, but the focus shifts to puzzles pretty |
| 34 | +quickly. Each fits well into the overall theme, but there's no time to |
| 35 | +read lore until the very end. |
| 36 | + |
| 37 | +I played with my children: 10-year-old twins and my college-age |
| 38 | +son. We read the rules together and while the mechanism for opening |
| 39 | +each lock was quite involved, none of us had difficulty understanding |
| 40 | +it. Each lock opens when you enter the right combination of three |
| 41 | +digits into a '90's-style DRM code wheel, consult the card that |
| 42 | +matches the revealed number and cross-reference the object you are |
| 43 | +attempting to unlock to index a second card. Unlocking containers |
| 44 | +opens up more clue cards and sometimes a new component. It's easier to |
| 45 | +manage than it sounds. |
| 46 | + |
| 47 | +Without spoiling any of the riddles, you can immediately disassemble |
| 48 | +the booklet that's included in the starting inventory. The game |
| 49 | +suggests a max of 4 players with the primary limitation being access |
| 50 | +to clues. Since the game starts with just the code wheel and the |
| 51 | +booklet, the first riddle involves clue congestion as everyone tries |
| 52 | +to examine the booklet at the same time. Even after getting more |
| 53 | +clues, the booklet remains the critical piece of most puzzles. You're |
| 54 | +going to cut out pages by the end of the game, so why not spread out |
| 55 | +the material from the start? |
| 56 | + |
| 57 | +Having the freedom to destroy components means the designers could |
| 58 | +stretch puzzles in unusual directions. It also means you can |
| 59 | +accidentally destroy a clue in the process of attempting to solve |
| 60 | +it. We ended up needing a solution for one riddle for that |
| 61 | +reason. (With a bit of tape I was able to see how the puzzle works |
| 62 | +after we'd finished our escape.) If we'd avoided our mistake, I |
| 63 | +suspect this riddle would have been a highlight. A little more |
| 64 | +instructional text might have prevented our mistake without harming |
| 65 | +the crux of the riddle. |
| 66 | + |
| 67 | +After an hour, the younger half of our group wandered off. Around that |
| 68 | +point, the riddles tipped over into the frustrating category for |
| 69 | +us. Good puzzle game design gives players several puzzles to work on |
| 70 | +so that you can make progress on other problems while stuck an a |
| 71 | +particularly tricky problem. Some riddles need to marinate in the back |
| 72 | +of your mind for awhile. _The Polar Station_ is surprisingly linear, |
| 73 | +however. I believe we maxed out at three simultaneously-open riddles |
| 74 | +and needed to check the solution of all three. |
| 75 | + |
| 76 | +Taking help cards counts against the final score _only if they provide |
| 77 | +new information_. The first help card tells players which clues and |
| 78 | +components are used, but we didn't normally need that help. We |
| 79 | +sometimes _were_ helped by the second help card, but not enough to |
| 80 | +actually solve the riddles. As we neared the 2 hour mark, [ego |
| 81 | +depletion](https://en.wikipedia.org/wiki/Ego_depletion) kicked in, |
| 82 | +which meant we were in a particularly poor mental state to solve the |
| 83 | +riddles. Meanwhile, we'd also reached the hardest riddles in the game. |
| 84 | + |
| 85 | +Thankfully the final few riddles were easier to solve and we escaped |
| 86 | +our polar prison. Whenever you finish, the story ends the same |
| 87 | +way. For people familiar with a particular cultural artifact, the |
| 88 | +narrative is wholly predictable, which is fine given the inventive |
| 89 | +riddles at the heart of the game. Since the game ended on riddles in |
| 90 | +our Goldilocks zone, we had a satisfying escape. |
| 91 | + |
| 92 | +I only noticed after we finished that there is a helper app for this |
| 93 | +title that provides a tutorial and a timer with ambient sounds. The |
| 94 | +rule book said the app also includes three bonus riddles, but I don't |
| 95 | +know where they might be. |
| 96 | + |
| 97 | +Taken as a whole, _The Polar Station_ comes together as a |
| 98 | +professionally developed experience for a bargain price. This is |
| 99 | +perhaps more difficult than the 3/5 level printed on the box |
| 100 | +implies. Again, this is group dependent and I haven't tried any other |
| 101 | +entry in the series. |
| 102 | + |
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