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d6-joint.md

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D6 Joint

D6 Joint is the most customizable type of joint. This joint type can be used to create all other built-in joint types, and to design your own custom ones, but is less intuitive to use. Allows a specification of a linear constraint (for example for a slider), twist constraint (rotating around X) and swing constraint (rotating around Y and Z). It also allows you to constrain limits to only specific axes or completely lock specific axes.

Properties

Properties

Property Description
Target The target actor for the joint. It has to be RigidBody or CharacterController.
Break Force Determines the maximum force the joint can apply before breaking. Broken joints no longer participate in physics simulation.
Break Torque Determines the maximum torque the joint can apply before breaking. Broken joints no longer participate in physics simulation.
Enable Collision Determines whether a collision between the two bodies managed by the joint is enabled.
Target Anchor This is the relative pose which locates the joint frame relative to the target actor.
Target Anchor Rotation This is the relative pose rotation which locates the joint frame relative to the target actor.
Limit Linear Determines the linear limit used for constraining translation degrees of freedom. See LimitLinear to learn more.
Limit Twist Determines the angular limit used for constraining the twist (rotation around X) degree of freedom. See LimitAngularRange to learn more.
Limit Swing Determines the cone limit used for constraining the swing (rotation around Y and Z) degree of freedom. See LimitConeRange to learn more.