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main.js
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const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
let score = 0;
let gameSpeed = 120;
let dx = 10;
let dy = 0;
document.getElementById("start").addEventListener("click", getStarted);
function getStarted() {
createFood();
main();
}
let snake = [
{ x: 150, y: 150 },
{ x: 140, y: 150 },
{ x: 130, y: 150 },
{ x: 120, y: 150 },
{ x: 110, y: 150 },
];
document.getElementById("restart").addEventListener("click", restartGame);
function restartGame() {
clearCanvas();
score = 0;
document.getElementById("score").innerHTML = score;
dx = 10;
dy = 0;
snake = [
{ x: 150, y: 150 },
{ x: 140, y: 150 },
{ x: 130, y: 150 },
{ x: 120, y: 150 },
{ x: 110, y: 150 },
];
drawSnake();
}
document.getElementById("score").innerHTML = score;
// EASY
document.getElementById("easy").addEventListener("click", setEasy);
function setEasy() {
gameSpeed = 120;
}
// MEADIUM
document.getElementById("medium").addEventListener("click", setMedium);
function setMedium() {
gameSpeed = 70;
}
// HARD
document.getElementById("hard").addEventListener("click", setHard);
function setHard() {
gameSpeed = 40;
}
function drawSnakePart(snakePart) {
ctx.fillStyle = "lightgreen";
ctx.strokeStyle = "darkgreen";
ctx.fillRect(snakePart.x, snakePart.y, 10, 10);
ctx.strokeRect(snakePart.x, snakePart.y, 10, 10);
}
function drawSnake() {
snake.forEach(drawSnakePart);
}
function advanceSnake() {
const head = {
x: snake[0].x + dx,
y: snake[0].y + dy,
};
const tail = {
x: snake[snake.length - 1].x,
y: snake[snake.length - 1].y,
};
snake.unshift(head);
const didEatFood = snake[0].x === foodX && snake[0].y === foodY;
if (didEatFood) {
score += 10;
document.getElementById("score").innerHTML = score;
createFood();
playAudioBeep();
} else {
snake.pop();
}
if (didGameEnd()) {
snake.push(tail);
playAudioFail();
}
}
function clearCanvas() {
ctx.fillStyle = "white";
ctx.strokStyle = "black";
ctx.fillRect(0, 0, gameCanvas.width, gameCanvas.height);
ctx.strokeRect(0, 0, gameCanvas.width, gameCanvas.height);
}
function main() {
if (didGameEnd()) return;
setTimeout(function onTick() {
changingDirection = false;
clearCanvas();
drawFood();
advanceSnake();
drawSnake();
main();
}, gameSpeed);
}
drawSnake();
document.addEventListener("keydown", changeDirection);
function changeDirection(event) {
const LEFT_KEY = 37;
const RIGHT_KEY = 39;
const UP_KEY = 38;
const DOWN_KEY = 40;
if (changingDirection) return;
changingDirection = true;
const keyPressed = event.keyCode;
const goingUp = dy === -10;
const goingDown = dy === 10;
const goingRight = dx === 10;
const goingLeft = dx === -10;
if (keyPressed === LEFT_KEY && !goingRight) {
dx = -10;
dy = 0;
}
if (keyPressed === UP_KEY && !goingDown) {
dx = 0;
dy = -10;
}
if (keyPressed === RIGHT_KEY && !goingLeft) {
dx = 10;
dy = 0;
}
if (keyPressed === DOWN_KEY && !goingUp) {
dx = 0;
dy = 10;
}
}
// MOVEMENT FOR MOBILE MOSTLY, USING BOTTONS
document.getElementById("up").addEventListener("click", moveUp);
function moveUp() {
if (dy !== 10) {
dx = 0;
dy = -10;
}
}
document.getElementById("down").addEventListener("click", moveDown);
function moveDown() {
if (dy !== -10) {
dx = 0;
dy = 10;
}
}
document.getElementById("right").addEventListener("click", moveRight);
function moveRight() {
if (dx !== -10) {
dx = 10;
dy = 0;
}
}
document.getElementById("left").addEventListener("click", moveLeft);
function moveLeft() {
if (dx !== 10) {
dx = -10;
dy = 0;
}
}
function randomTen(min, max) {
return Math.round((Math.random() * (max - min) + min) / 10) * 10;
}
function createFood() {
foodX = randomTen(0, gameCanvas.width - 10);
foodY = randomTen(0, gameCanvas.height - 10);
snake.forEach(function isFoodOnSnake(part) {
const foodIsOnSnake = part.x == foodX && part.y == foodY;
if (foodIsOnSnake) createFood();
});
}
function drawFood() {
ctx.fillStyle = "red";
ctx.strokeStyle = "darkred";
ctx.fillRect(foodX, foodY, 10, 10);
ctx.strokeRect(foodX, foodY, 10, 10);
}
function didGameEnd() {
for (let i = 3; i < snake.length; i++) {
const didCollide = snake[i].x === snake[0].x && snake[i].y === snake[0].y;
if (didCollide) return true;
}
const hitLeftWall = snake[0].x < 0;
const hitRightWall = snake[0].x > gameCanvas.width - 10;
const hitToptWall = snake[0].y < 0;
const hitBottomWall = snake[0].y > gameCanvas.height - 10;
return hitLeftWall || hitRightWall || hitToptWall || hitBottomWall;
}
//BTN STYLES
const tabItems = document.querySelectorAll(".difficulty-btn");
function selectItem(e) {
removeActive();
this.classList.add("active");
}
function removeActive() {
tabItems.forEach((item) => item.classList.remove("active"));
}
tabItems.forEach((item) => item.addEventListener("click", selectItem));
//AUDIO
function playAudioBeep() {
let audio = document.querySelector("#beep");
audio.play();
}
function playAudioFail() {
let audio = document.querySelector("#fail");
audio.play();
}