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Commit 295c781

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style: fix lint
1 parent 53e2527 commit 295c781

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4 files changed

+5
-5
lines changed

4 files changed

+5
-5
lines changed

Assets/Shared/Scripts/AudioManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ public class AudioManager : AbstractSingleton<AudioManager>
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[SerializeField] private AudioSource m_EffectSource;
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[SerializeField] [Min(0f)] private float m_MinSoundInterval = 0.1f;
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[SerializeField][Min(0f)] private float m_MinSoundInterval = 0.1f;
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[SerializeField] private SoundIDClipPair[] m_Sounds;
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Assets/Shared/Scripts/SequenceManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ public class SequenceManager : AbstractSingleton<SequenceManager>
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[SerializeField] private GameObject[] m_LevelManagers;
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[Header("Events")] [SerializeField] private AbstractGameEvent m_ContinueEvent;
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[Header("Events")][SerializeField] private AbstractGameEvent m_ContinueEvent;
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[SerializeField] private AbstractGameEvent m_BackEvent;
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[SerializeField] private AbstractGameEvent m_WinEvent;
@@ -33,7 +33,7 @@ public class SequenceManager : AbstractSingleton<SequenceManager>
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[SerializeField] private AbstractGameEvent m_MarketplaceEvent;
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[SerializeField] private AbstractGameEvent m_ShopEvent;
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[Header("Other")] [SerializeField] private float m_SplashDelay = 2f;
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[Header("Other")][SerializeField] private float m_SplashDelay = 2f;
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private readonly List<IState> m_LevelStates = new();
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Assets/Shared/Scripts/UI/LevelSelectionScreen.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ public class LevelSelectionScreen : View
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[SerializeField] private HyperCasualButton m_BackButton;
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[Space] [SerializeField] private LevelSelectButton m_LevelButtonPrefab;
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[Space][SerializeField] private LevelSelectButton m_LevelButtonPrefab;
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[SerializeField] private RectTransform m_LevelButtonsRoot;
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Assets/Shared/Scripts/UI/MintScreen.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -129,7 +129,7 @@ private async UniTask<bool> MintCoins()
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SaveManager.Instance.WalletAddress; // Get the player's wallet address to mint the coins to
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Debug.Log($"Mint coins to address {address}");
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if (address == null) return false;
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// Calculate the quantity to mint
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// Need to take into account Immutable Runner Token decimal value i.e. 18
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var quantity = BigInteger.Multiply(new BigInteger(coinsCollected), BigInteger.Pow(10, 18));

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