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Game.java
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package Game2048.Game;
import Game2048.Board.Board;
import Game2048.Tile.Tile;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
public class Game {
private boolean myWin = false;
private boolean myLose = false;
public int myScore = 0;
private String key="";
Board board = new Board();
public boolean getWin() {
return myWin;
}
public boolean getLose() {
return myLose;
}
public void setWin(boolean b) {
myWin = b;
}
public void setLose(boolean b) {
myLose = b;
}
public void resetGame() {
myScore = 0;
myWin = false;
myLose = false;
board = new Board();
addTile();
addTile();
}
public void left() {
key="left";
boolean needAddTile = false;
for (int i = 0; i < 4; i++) {
Tile[] line = board.getLine(i);
Tile[] merged = mergeLine(moveLine(line));
board.setLine(i, merged);
if (!needAddTile && !compare(line, merged)) {
needAddTile = true;
}
}
if (needAddTile) {
addTile();
}
}
public void right() {
key="right";
boolean needAddTile = false;
for (int i = 0; i < 4; i++) {
Tile[] line = board.getLine(i);
Tile[] merged = mergeLine(moveLine(line));
board.setLine(i, merged);
if (!needAddTile && !compare(line, merged)) {
needAddTile = true;
}
}
if (needAddTile) {
addTile();
}
}
public void up() {
key="up";
boolean needAddTile = false;
for(int i =0; i< 4;i++){
Tile[] line = board.up_getLine(i);
Tile[] merged= mergeLine(moveLine(line));
if(!needAddTile && !compare(line, merged)) {
needAddTile = true;
}
board.up_setLine(i,merged);
}
if(needAddTile){
addTile();
}
}
public void down() {
key="down";
boolean needAddTile = false;
for(int i =0; i< 4;i++){
Tile[] line = board.down_getLine(i);
Tile[] merged= mergeLine(moveLine(line));
if(!needAddTile && !compare(line, merged)) {
needAddTile = true;
}
board.down_setLine(i,merged);
}
if(needAddTile){
addTile();
}
}
private void addTile() {
List<Tile> list = board.availableSpace();
if (!board.availableSpace().isEmpty()) {
int index = (int) (Math.random() * list.size()) % list.size();
Tile emptyTile = list.get(index);
emptyTile.value = Math.random() < 0.9 ? 2 : 4;
}
}
private boolean isFull() {
return board.availableSpace().size() == 0;
}
public boolean canMove() {
if (!isFull()) {
return true;
}
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
Tile t = board.tileAt(x, y);
if ((x < 3 && t.value == board.tileAt(x + 1, y).value)|| ((y < 3) && t.value == board.tileAt(x, y + 1).value)) {
return true;
}
}
}
return false;
}
private boolean compare(Tile[] line1, Tile[] line2) {
for (int i = 0; i < line1.length; i++) {
if (line1[i].value != line2[i].value) {
return false;
}
}
return true;
}
private Tile[] moveLine(Tile[] oldLine) {
LinkedList<Tile> l = new LinkedList<Tile>();
for (int i = 0; i < 4; i++) {
if (!oldLine[i].isEmpty())
l.addLast(oldLine[i]);
}
if (l.size() == 0) {
return oldLine;
}
else {
Tile[] newLine = new Tile[4];
ensureSize(l, 4);
for (int i = 0; i < 4; i++) {
newLine[i] = l.removeFirst();
}
return newLine;
}
}
private Tile[] mergeLine(Tile[] oldLine) {
LinkedList<Tile> list = new LinkedList<Tile>();
for (int i = 0; i < 4 && !oldLine[i].isEmpty(); i++) {
int num = oldLine[i].value;
if (i < 3 && oldLine[i].value == oldLine[i + 1].value) {
num *= 2;
myScore += num;
int ourTarget = 2048;
if (num == ourTarget) {
myWin = true;
}
i++;
}
list.add(new Tile(num));
}
if (list.size() == 0) {
return oldLine;
}
else {
if(key.equals("right"))
ensureSize(list,4,0);
else
ensureSize(list,4);
return list.toArray(new Tile[4]);
}
}
private void ensureSize(java.util.List<Tile> l, int s) {
while (l.size() != s) {
l.add(new Tile());
}
}
private void ensureSize(java.util.List<Tile> l, int s,int p) {
while (l.size() != s) {
l.add(p,new Tile());
}
}
public Tile[] getBoard() {
return board.getTiles();
}
}