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Board.java
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package Game2048.Board;
import Game2048.Tile.Tile;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
public class Board {
private Tile[] myTiles;
public Board() {
myTiles = new Tile[4 * 4];
for (int i = 0; i < myTiles.length; i++) {
myTiles[i] = new Tile();
}
}
public Tile[] getLine(int index) {
Tile[] result = new Tile[4];
for (int i = 0; i < 4; i++) {
result[i] = tileAt(i, index);
}
return result;
}
public void setLine(int index, Tile[] re) {
System.arraycopy(re, 0, myTiles, index * 4, 4);
}
public Tile[] up_getLine(int index) {
Tile[] result = new Tile[4];
for (int i = 0; i < 4; i++) {
result[i] = tileAt(index,i);
}
return result;
}
public void up_setLine(int index, Tile[] re) {
for(int i=0;i<4;i++){
myTiles[(index)+(i*4)].value=re[i].value;
}
}
public Tile[] down_getLine(int index) {
Tile[] result = new Tile[4];
for (int i = 0; i < 4; i++) {
result[i] = tileAt(index,3-i);
}
return result;
}
public void down_setLine(int index, Tile[] re) {
for(int i=0;i<4;i++){
myTiles[(index)+(i*4)].value=re[3-i].value;
}
}
public Tile tileAt(int x, int y) {
return myTiles[x + y * 4];
}
public List<Tile> availableSpace() {
final List<Tile> list = new ArrayList<Tile>(16);
for (Tile t : myTiles) {
if (t.isEmpty()) {
list.add(t);
}
}
return list;
}
public Tile[] getTiles() {
return myTiles;
}
}