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The bottleneck seems to be not the computation, but the google maps's performance when drawing semi-transparent circles over the map.
b257c9c is an attempt to tackle this by simply not drawing the smaller circles.
One other possible approach would be to draw a single google maps object for the reachability set. But the tradeoff between a more difficult computation (convex hull maybe) and quicker drawing has to be considered.
Need to optimize that.
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