-
-
Notifications
You must be signed in to change notification settings - Fork 15
Description
I wanted to suggest multiplayer avatars be supported somehow. I played in multiplayer way back when the original multiplayer was around and everyone had their own avatar or the default avatar. I find it unfortunate that it has been gone as long as it has and no form of support seems to be around these days. I think the biggest reason is just that the server is needed to host the party member's active avatar. I feel like there must be a fairly simple way to implement it, but I'm not that good at modding and it requires server side support.
How I see it possibly being implemented:
-have players custom avatar checked for a hash/ID, some way to identify it to a list.
-have the hash code displayed on the server member data.
-have all stored local avatars prehashed to check against / have a server database of model saber hashes.
-find the matching hash.
-if not on local computer download and timer lock to prevent spam downloading.
-if found apply at location and pin to that member.
-now that avatar and member are linked, the process is faster next time and requires just a "is still same avatar" check.
And the other thing I'd kill to have implemented is room naming. I like to set my room name to my event that I do, but currently it can only be my name. If host switches just reset to default naming.
Other than that, really appreciate multiplayer+, the other versions out there kind of gave up true support