-
Notifications
You must be signed in to change notification settings - Fork 207
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ProcTHOR static object poses are all zero #805
Comments
Is this on the GPU sim or CPU sim? |
Hi @StoneT2000, Yes sure! The output of
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I've found a workaround for this issue, so it's not urgent.
Hi @StoneT2000
I was trying to get the poses of items in ProcTHOR, however these were returning only zeros.
(via
procthor_scene.scene_objects[object_name].pose.get_p()
)I tried to fix it by setting a value for
builder.initial_pose = sapien.Pose()
however, this messed the scene up.It looks like the debug viewer is also giving zero values for the poses. (see below)
The workaround for me was to add a
self._default_scene_objects_poses.append((actor, pose))
to the scene builder. Could provide a PR if it's helpful.The text was updated successfully, but these errors were encountered: