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[Render] Optimizations (Part 1) #6
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Face culling is definitely not done. Nice try. |
we are optimising a different way this issue is not needed anymore |
DO NOT close issues without proper discussion. Culling is still not finished. |
This seems like a reasonable solution to meshing but it's very simplified, so I don't know how you would accomplish it. If I understand it correctly, here's what needs to be done:
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Aggressive optimizations have been implemented (869795a ?) to cull inner cubes, but inner faces are still a problem, and still severely weigh down the rendering.
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