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3dview.html
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<!DOCTYPE html>
<html style="background-color: #555">
<head>
<meta charset="UTF-8">
<title>Mobmap 3D View</title>
<script type="text/javascript" src="./inner/js/jquery-1.10.2.js"></script>
<script type="text/javascript" src="./js/3dview.js"></script>
<script type="text/javascript" src="./js/3dview-panel.js"></script>
<script type="text/javascript" src="./js/3dview-annotation.js"></script>
<script type="text/javascript" src="./js/3dview-subcontent.js"></script>
<script type="text/javascript" src="./js/date-label-texture.js"></script>
<script type="text/javascript" src="./inner/js/mm-utils.js"></script>
<script type="text/javascript" src="./inner/js/map/mobmap-utils.js"></script>
<script type="text/javascript" src="./inner/js/data/moving-data.js"></script>
<script type="text/javascript" src="./inner/js/marker/LayerMarkerOptions.js"></script>
<script src="./inner/js/math/gl-matrix.js" type="text/javascript"></script>
<style type="text/css">
body,html {
background-color: #777;
margin: 0;
padding: 0;
color: #fff;
}
#content-ui-area {
position: absolute;
top: 0;
left: 0;
z-index: 90;
}
#content-select-area {
position: absolute;
top: 0;
right: 0;
z-index: 90;
}
.highlighted-obj-info {
color: #fff;
margin: 2px;
padding: 2px;
}
.highlighted-obj-heading {
color: #f27;
}
.highlighted-obj-info button {
margin-left: 0.5em;
background: linear-gradient(#666, #444);
border: 1px solid #222;
color: #fff;
opacity: 0.9;
}
.highlighted-obj-info button:hover:active {
background: none #444;
box-shadow: 0 1px 4px #333 inset;
}
</style>
<script type="text/plain" id="color-vs-src">
uniform mat4 uProjTransform;
uniform mat4 uViewTransform;
uniform float uPointSize;
attribute vec4 aPosition;
attribute vec4 aColor;
varying lowp vec4 vColor;
void main() {
vColor = aColor;
gl_PointSize = uPointSize;
gl_Position = uProjTransform * uViewTransform * aPosition;
}
</script>
<script type="text/plain" id="color-fs-src">
#ifdef GL_ES
precision lowp float;
#endif
// Input
varying vec4 vColor;
void main()
{
vec4 clr = vColor;
if (clr.a > 1.5) {
float d = distance(vec2(0.5,0.5), gl_PointCoord);
clr.a *= (1.0 - d*2.0);
if (clr.a < 0.01) {discard;}
}
gl_FragColor = clr;
}
</script>
<script type="text/plain" id="color-vs-apoint">
uniform mat4 uProjTransform;
uniform mat4 uViewTransform;
uniform float uPointSize;
attribute vec4 aPosition;
attribute vec4 aColor;
varying lowp vec4 vColor;
void main() {
vColor = aColor;
gl_Position = uProjTransform * uViewTransform * aPosition;
gl_PointSize = uPointSize / max(gl_Position.w, 0.001);
}
</script>
<script type="text/plain" id="color-fs-apoint">
#ifdef GL_ES
precision lowp float;
#endif
// Input
varying vec4 vColor;
void main()
{
vec4 clr = vColor;
float d = distance(vec2(0.5,0.5), gl_PointCoord);
vec2 dvec = vec2(0.5,0.5) - gl_PointCoord;
float a = atan(dvec.y, dvec.x);
if (d >= 0.5 || d < 0.45 || sin(a*16.0) < -0.5) { discard; }
gl_FragColor = clr;
}
</script>
<script type="text/plain" id="vs-src">
uniform mat4 uProjTransform;
uniform mat4 uViewTransform;
attribute vec4 aPosition;
attribute vec2 aTexCoord;
attribute vec4 aColor;
varying lowp vec4 vColor;
varying mediump vec2 vTexCoord;
void main() {
vColor = aColor;
vTexCoord = aTexCoord;
gl_Position = uProjTransform * uViewTransform * aPosition;
}
</script>
<script type="text/plain" id="fs-src">
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D uTexture;
// Input
varying vec4 vColor;
varying vec2 vTexCoord;
void main()
{
vec4 tx = texture2D(uTexture, vTexCoord);
float avg = (tx.r + tx.g + tx.b) / 3.0;
float a2 = avg * avg / 1.2;
gl_FragColor = vec4(vColor.r* a2, vColor.g* a2, vColor.b* a2, vColor.a * tx.a);
}
</script>
</head>
<body>
<canvas id="main-screen-cv"></canvas>
<div id="content-ui-area"></div>
<div id="content-select-area"></div>
</body>
</html>