@@ -8,32 +8,32 @@ the instantiation process), structure (how classes and objects are composed to f
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larger structures) and behavioral patterns (the assignment of responsibilities between
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objects).
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- - Creational Patterns
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- - [ Abstract Factory] , families of product objects
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- - [ Builder] , how a composite object gets created
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- - [ Factory Method] , subclass of object that is instantiated
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- - [ Prototype] , class of object that is instantiated
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- - [ Singleton] , the sole instance of a class
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- - Structural Patterns
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- - [ Adapter] , interface to an object
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- - [ Bridge] , implementation of an object
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- - [ Composite] , structure and composition of an object
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- - [ Decorator] , responsibilities of an object without subclassing
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- - [ Façade] , interface to a subsystem
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- - [ Flyweight] , storage costs of objects
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- - [ Proxy] , how an object is accessed (its location)
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- - Behavioral Patterns
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- - [ Chain of Responsibility] , object that can fulfill a request
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- - [ Command] , when and how a request is fulfilled
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- - [ Interpreter] , grammar and interpretation of a language
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- - [ Iterator] , how an aggregate's elements are accessed
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- - [ Mediator] , how and which objects interact with each other
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- - [ Memento] , what private information is stored outside an object, and when
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- - [ Observer] , how the dependent objects stay up to date
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- - [ State] , states of an object
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- - [ Strategy] , an algorithm
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- - [ Template Method] , steps of an algorithm
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- - [ Visitor] , operations that can be applied to objects without changing their classes
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+ #### Creational Patterns
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+ - [ Abstract Factory] , families of product objects
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+ - [ Builder] , how a composite object gets created
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+ - [ Factory Method] , subclass of object that is instantiated
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+ - [ Prototype] , class of object that is instantiated
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+ - [ Singleton] , the sole instance of a class
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+ #### Structural Patterns
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+ - [ Adapter] , interface to an object
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+ - [ Bridge] , implementation of an object
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+ - [ Composite] , structure and composition of an object
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+ - [ Decorator] , responsibilities of an object without subclassing
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+ - [ Façade] , interface to a subsystem
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+ - [ Flyweight] , storage costs of objects
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+ - [ Proxy] , how an object is accessed (its location)
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+ #### Behavioral Patterns
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+ - [ Chain of Responsibility] , object that can fulfill a request
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+ - [ Command] , when and how a request is fulfilled
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+ - [ Interpreter] , grammar and interpretation of a language
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+ - [ Iterator] , how an aggregate's elements are accessed
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+ - [ Mediator] , how and which objects interact with each other
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+ - [ Memento] , what private information is stored outside an object, and when
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+ - [ Observer] , how the dependent objects stay up to date
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+ - [ State] , states of an object
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+ - [ Strategy] , an algorithm
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+ - [ Template Method] , steps of an algorithm
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+ - [ Visitor] , operations that can be applied to objects without changing their classes
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### Other Languages
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In my repository you can find implementation of desgin patterns also in languages as
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