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CHANGELOG.md

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Changelog for Treasure2 1.19.2

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.9.1] - 2024-12-20

Changed

  • Enabled the LivingHurtEvent so critical damage can be inflicted!
  • Fix critical weapon damage -> changed from multiple to addition.

[3.9.0] - 2024-08-01

Changed

  • Fixed Deferred generator block entities using the wrong config-based conditional statement.
  • Updated treasure2-chests-1.20.1 toml file to v3.

Added

  • Added Deferred generators for Surface, Subaquatic structures, and Pits.

[3.8.6] - 2024-07-24

Changed

-Fixed GeometryUtil.mcRotate() for Countclockwise90/Clockwise270 rotation.

[3.8.5] - 2024-07-23

Changed

  • Fixed pit shaft and pit room alignments! For real this time.
  • Updated crypt3.nbt to include the missing bottom level which had the entrance marker.
  • Updated treasure2-structures toml file.
  • Updated StructureMarkerGenerator to use mcRotate() instead of rotate()
  • Updated StructurePitGenerator to use mcRotate() instead of rotate()

Added

  • Added Oh Biomes You'll Go support.
  • Added crypt5.nbt that is like crypt3 but with a full skeleton.
  • Added mcRotate() to GeometryUtil.

[3.8.4] - 2024-07-18

Changed

  • Fixed add patchouli guide book on first use.
  • Added condition to KeyItem.isDamageable() to prevent exception due to mixin use.

[3.8.3] - 2024-07-17

Changed

  • Added the Falling blocks names to the language file.
  • Fixed all_overworld biome modifier tag so that chests spawn correctly and at the correct frequency.

[3.8.2] - 2024-07-11

Changed

  • Fixed crafted Keys from only having 0 durability/usage on server.
  • Fixed reading datapacks in flat/exploded directory format.
  • Fixed high-level loot tables to include high-level combat items.
  • KeyItem now takes a default durability value in the constructor.

[3.8.1] - 2024-02-15

Changed

  • Fixed the inventory size of chests display in inventory.
  • Increased the success probability of Pilferers and Thiefs Locks Picks to 48/60 respectively.
  • Fixed the IChestGenerator.buildLootTableList not using the correct key when searching for injectable loot tables.
  • Fixed Legendary and Mythical loot tables to include respective weapons.
  • Fixed Cauldron Chest not displaying a rarity.
  • Update mimics to have a smoother chomp animation.

Added

  • Config options for Pilferers and Thiefs Lock Picks success probabilities for different rarities.
  • Patchouli book support with entries for Chests, Keys, Locks and Key Ring. Added to your inventory on first join.

[3.7.1] - 2024-01-25

Changed

  • Fixed key usage/damage not updating client when playing on dedicated server.
  • Key usage/damage isn't increment in Creative mode.

[3.7.0] - 2024-01-17

Added

  • Cardboard Box mimic.

[3.6.2] - 2023-10-23

Changed

  • Properly referenced the treasure2-structures-1.93.3-v2.toml resource which caused crashes if not found.

[3.6.1] - 2023-10-16

Changed

  • Fixed crash when removing item from crafting table (anything requiring the Treasure Tool.)
  • Data generated all recipes.

[3.6.0] - 2023-10-16

Changed

  • Fixed generation crashes.
  • Fixed structure alignments.
  • Fixed treasure tab name display.
  • Updated SurfaceStructureFeatureGenerator to return an Optional.
  • Updated treasure2-structures-1.20.1 to version 2.
  • Updated sunken-ship structures.

Added

  • Blackrock and Deepslate variations of towers.
  • Deferred Random Vanilla Spawner generation classes.
  • Deferred Wither Tree generation classes.
  • GeometryUtil class.

[3.5.0] - 2023-09-05

Changed

  • Fixed built-in structure registration.
  • Update structure datapack registering to handle multiple datapacks (see loot tables)
  • Update when selecting loot table/structure list based on category/type to merge built-in and datapacks, replacing built-ins with datapack elements when overlapped.

[3.4.0] - 2023-09-03

Changed

  • Fixed ChestRegistry registering chests by Rarity.
  • Added Cauldron Chest to chest rarity tag.
  • Fixed Emerald Key registration in CommonSetup.
  • Changed Lock Item rarity tooltip color to BLUE to be the same as Key Item.
  • Changed Treasure Chest Block Item rarity tooltip color to BLUE to be the same as Key & Lock Item.

[3.3.0] - 2023-07-26

Changed

  • Updated IChestGeneator.buildLootTableList() to use the ILootTableType param instead of defaulting to CHESTS.
  • Updated IChestGenerator.fillChest() to only use the rarity that was selected for the chest for the injects.

[3.2.0] - 2023-07-16

Added

-Added internationalization language entries for Rarities and Key/Lock Categories

  • Added name for Wither Chest top block. -Added Callandor sword.

Changed

[3.1.2] - 2023-07-13

Changed

  • Updated chest block entities to prevent piping items out/in of locked chests.
  • Updated ITEM_HANDLER capability - replaced old deprecated versions with new ones.
  • Updated AbstractTreasureChestBlockEntity to use the sided call to CapabilityProvider#getCapability(). This fixes the Jade crash issue.

[3.1.1] - 2023-07-11

Changed

  • Added names for all mobs.
  • Fixed polished granite gravestone recipes.

[3.1.0] - 2023-07-06

Added

  • Added Crate and Moldy Crate mimics.
  • Added 1.19.2 blocks and items to loot tables.

Changed

  • Made 1.18.2 -> 1.19.2 porting code changes (ex . Random -> RandomSource).
  • Updated the topaz key texture to be more like the onyx key.
  • Key durability is no longer setup during item registration but in common setup using Reflection.
  • Updated chest blocks to be waterloggable.

[3.0.0] - 2023-06-24

  • Initial release for mc1.18.2 port.

Added

  • Add topaz and onyx keys and locks.
  • Added a series of weapons (short swords, swords, axes, maces, staff), general and collectable, to populate treasure chests in lieu of charms.
  • Re-added the eye-patch (removed in mc1.16.5).
  • Re-added the Wood Chest and Pirate Chest Mimics (removed in mc1.16.5)
  • Added Cauldron Chest and Viking Chest Mimics.
  • Added chest effects (particles and light source) for 'undiscovered' chests. The effects are removed when the chest is 'discovered' - by attempting to unlock, open or breaking the chest.
  • Added custom container screen for some of the chests.
  • Added new marker structure.

Changed

  • Totally refactored the mod with a set of registries to enable easy mod extensibility and integration.
  • Refactored configs. Externalized chest config to a separate, non-Forge managed, toml file.
  • Removed all manifest files for data files (meta, structure, loot tables).
  • All data files (meta, structure, loot tables) are not longer exposed to users' system by default.
  • Added datapack support. ie. loot tables and structure nbts in a datapack will be registered by Treasure2.

Removed

  • Removed all Charms and charm-related content. They are being moved to a new stand-alone mod called 'Magic Treasures', which will have built-in integration with Treasure2.