Skip to content

Commit 431ac38

Browse files
committed
Add 1.x js test suite
1 parent 2ab3591 commit 431ac38

File tree

1 file changed

+369
-0
lines changed

1 file changed

+369
-0
lines changed

tests/ts/JavaScriptTest1.js

Lines changed: 369 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,369 @@
1+
// Run this using JavaScriptTest.sh
2+
var assert = require('assert');
3+
var fs = require('fs');
4+
5+
var flatbuffers = require('../js/flatbuffers').flatbuffers;
6+
var MyGame = require(process.argv[2]).MyGame;
7+
8+
function main() {
9+
10+
// First, let's test reading a FlatBuffer generated by C++ code:
11+
// This file was generated from monsterdata_test.json
12+
var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon'));
13+
14+
// Now test it:
15+
16+
var bb = new flatbuffers.ByteBuffer(data);
17+
testBuffer(bb);
18+
19+
// Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
20+
// We use an initial size of 1 to exercise the reallocation algorithm,
21+
// normally a size larger than the typical FlatBuffer you generate would be
22+
// better for performance.
23+
var fbb = new flatbuffers.Builder(1);
24+
createMonster(fbb);
25+
serializeAndTest(fbb);
26+
27+
// clear the builder, repeat tests
28+
var clearIterations = 100;
29+
var startingCapacity = fbb.bb.capacity();
30+
for (var i = 0; i < clearIterations; i++) {
31+
fbb.clear();
32+
createMonster(fbb);
33+
serializeAndTest(fbb);
34+
}
35+
// the capacity of our buffer shouldn't increase with the same size payload
36+
assert.strictEqual(fbb.bb.capacity(), startingCapacity);
37+
38+
test64bit();
39+
testUnicode();
40+
fuzzTest1();
41+
42+
console.log('FlatBuffers test: completed successfully');
43+
}
44+
45+
function createMonster(fbb) {
46+
// We set up the same values as monsterdata.json:
47+
48+
var str = fbb.createString('MyMonster');
49+
50+
var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
51+
52+
var fred = fbb.createString('Fred');
53+
MyGame.Example.Monster.startMonster(fbb);
54+
MyGame.Example.Monster.addName(fbb, fred);
55+
var mon2 = MyGame.Example.Monster.endMonster(fbb);
56+
57+
MyGame.Example.Monster.startTest4Vector(fbb, 2);
58+
MyGame.Example.Test.createTest(fbb, 10, 20);
59+
MyGame.Example.Test.createTest(fbb, 30, 40);
60+
var test4 = fbb.endVector();
61+
62+
var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
63+
fbb.createString('test1'),
64+
fbb.createString('test2')
65+
]);
66+
67+
MyGame.Example.Monster.startMonster(fbb);
68+
MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
69+
MyGame.Example.Monster.addHp(fbb, 80);
70+
MyGame.Example.Monster.addName(fbb, str);
71+
MyGame.Example.Monster.addInventory(fbb, inv);
72+
MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
73+
MyGame.Example.Monster.addTest(fbb, mon2);
74+
MyGame.Example.Monster.addTest4(fbb, test4);
75+
MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
76+
MyGame.Example.Monster.addTestbool(fbb, true);
77+
var mon = MyGame.Example.Monster.endMonster(fbb);
78+
79+
MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
80+
}
81+
82+
function serializeAndTest(fbb) {
83+
// Write the result to a file for debugging purposes:
84+
// Note that the binaries are not necessarily identical, since the JSON
85+
// parser may serialize in a slightly different order than the above
86+
// JavaScript code. They are functionally equivalent though.
87+
88+
fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
89+
90+
// Tests mutation first. This will verify that we did not trample any other
91+
// part of the byte buffer.
92+
testMutation(fbb.dataBuffer());
93+
94+
testBuffer(fbb.dataBuffer());
95+
}
96+
97+
function testMutation(bb) {
98+
var monster = MyGame.Example.Monster.getRootAsMonster(bb);
99+
100+
monster.mutate_hp(120);
101+
assert.strictEqual(monster.hp(), 120);
102+
103+
monster.mutate_hp(80);
104+
assert.strictEqual(monster.hp(), 80);
105+
106+
var manaRes = monster.mutate_mana(10);
107+
assert.strictEqual(manaRes, false); // Field was NOT present, because default value.
108+
109+
// TODO: There is not the availability to mutate structs or vectors.
110+
}
111+
112+
function testBuffer(bb) {
113+
assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
114+
115+
var monster = MyGame.Example.Monster.getRootAsMonster(bb);
116+
117+
assert.strictEqual(monster.hp(), 80);
118+
assert.strictEqual(monster.mana(), 150); // default
119+
120+
assert.strictEqual(monster.name(), 'MyMonster');
121+
122+
var pos = monster.pos();
123+
assert.strictEqual(pos.x(), 1);
124+
assert.strictEqual(pos.y(), 2);
125+
assert.strictEqual(pos.z(), 3);
126+
assert.strictEqual(pos.test1(), 3);
127+
assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
128+
var t = pos.test3();
129+
assert.strictEqual(t.a(), 5);
130+
assert.strictEqual(t.b(), 6);
131+
132+
assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
133+
var monster2 = new MyGame.Example.Monster();
134+
assert.strictEqual(monster.test(monster2) != null, true);
135+
assert.strictEqual(monster2.name(), 'Fred');
136+
137+
assert.strictEqual(monster.inventoryLength(), 5);
138+
var invsum = 0;
139+
for (var i = 0; i < monster.inventoryLength(); i++) {
140+
invsum += monster.inventory(i);
141+
}
142+
assert.strictEqual(invsum, 10);
143+
144+
var invsum2 = 0;
145+
var invArr = monster.inventoryArray();
146+
for (var i = 0; i < invArr.length; i++) {
147+
invsum2 += invArr[i];
148+
}
149+
assert.strictEqual(invsum2, 10);
150+
151+
var test_0 = monster.test4(0);
152+
var test_1 = monster.test4(1);
153+
assert.strictEqual(monster.test4Length(), 2);
154+
assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
155+
156+
assert.strictEqual(monster.testarrayofstringLength(), 2);
157+
assert.strictEqual(monster.testarrayofstring(0), 'test1');
158+
assert.strictEqual(monster.testarrayofstring(1), 'test2');
159+
160+
assert.strictEqual(monster.testbool(), true);
161+
}
162+
163+
function test64bit() {
164+
var fbb = new flatbuffers.Builder();
165+
var required = fbb.createString('required');
166+
167+
MyGame.Example.Stat.startStat(fbb);
168+
var stat2 = MyGame.Example.Stat.endStat(fbb);
169+
170+
MyGame.Example.Monster.startMonster(fbb);
171+
MyGame.Example.Monster.addName(fbb, required);
172+
MyGame.Example.Monster.addTestempty(fbb, stat2);
173+
var mon2 = MyGame.Example.Monster.endMonster(fbb);
174+
175+
MyGame.Example.Stat.startStat(fbb);
176+
// 2541551405100253985 = 0x87654321(low part) + 0x23456789 * 0x100000000(high part);
177+
MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x87654321, 0x23456789)); // the low part is Uint32
178+
var stat = MyGame.Example.Stat.endStat(fbb);
179+
180+
MyGame.Example.Monster.startMonster(fbb);
181+
MyGame.Example.Monster.addName(fbb, required);
182+
MyGame.Example.Monster.addEnemy(fbb, mon2);
183+
MyGame.Example.Monster.addTestempty(fbb, stat);
184+
var mon = MyGame.Example.Monster.endMonster(fbb);
185+
186+
MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
187+
var bytes = fbb.asUint8Array();
188+
189+
////////////////////////////////////////////////////////////////
190+
191+
var bb = new flatbuffers.ByteBuffer(bytes);
192+
assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
193+
var mon = MyGame.Example.Monster.getRootAsMonster(bb);
194+
195+
var stat = mon.testempty();
196+
assert.strictEqual(stat != null, true);
197+
assert.strictEqual(stat.val() != null, true);
198+
assert.strictEqual(stat.val().toFloat64(), 2541551405100253985);
199+
200+
var mon2 = mon.enemy();
201+
assert.strictEqual(mon2 != null, true);
202+
stat = mon2.testempty();
203+
assert.strictEqual(stat != null, true);
204+
assert.strictEqual(stat.val() != null, true);
205+
assert.strictEqual(stat.val().low, 0); // default value
206+
assert.strictEqual(stat.val().high, 0);
207+
}
208+
209+
function testUnicode() {
210+
var correct = fs.readFileSync('unicode_test.mon');
211+
var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));
212+
213+
// Test reading
214+
function testReadingUnicode(bb) {
215+
var monster = MyGame.Example.Monster.getRootAsMonster(bb);
216+
assert.strictEqual(monster.name(), json.name);
217+
assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name));
218+
assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length);
219+
json.testarrayoftables.forEach(function(table, i) {
220+
var value = monster.testarrayoftables(i);
221+
assert.strictEqual(value.name(), table.name);
222+
assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name));
223+
});
224+
assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
225+
json.testarrayofstring.forEach(function(string, i) {
226+
assert.strictEqual(monster.testarrayofstring(i), string);
227+
assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string));
228+
});
229+
}
230+
testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct)));
231+
232+
// Test writing
233+
var fbb = new flatbuffers.Builder();
234+
var name = fbb.createString(json.name);
235+
var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) {
236+
var name = fbb.createString(new Uint8Array(new Buffer(table.name)));
237+
MyGame.Example.Monster.startMonster(fbb);
238+
MyGame.Example.Monster.addName(fbb, name);
239+
return MyGame.Example.Monster.endMonster(fbb);
240+
});
241+
var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb,
242+
testarrayoftablesOffsets);
243+
var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
244+
json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
245+
MyGame.Example.Monster.startMonster(fbb);
246+
MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
247+
MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset);
248+
MyGame.Example.Monster.addName(fbb, name);
249+
MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
250+
var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array())
251+
bb.setPosition(4);
252+
testReadingUnicode(bb);
253+
}
254+
255+
var __imul = Math.imul ? Math.imul : function(a, b) {
256+
var ah = a >> 16 & 65535;
257+
var bh = b >> 16 & 65535;
258+
var al = a & 65535;
259+
var bl = b & 65535;
260+
return al * bl + (ah * bl + al * bh << 16) | 0;
261+
};
262+
263+
// Include simple random number generator to ensure results will be the
264+
// same cross platform.
265+
// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator
266+
var lcg_seed = 48271;
267+
268+
function lcg_rand() {
269+
return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291;
270+
}
271+
272+
function lcg_reset() {
273+
lcg_seed = 48271;
274+
}
275+
276+
// Converts a Field ID to a virtual table offset.
277+
function fieldIndexToOffset(field_id) {
278+
// Should correspond to what EndTable() below builds up.
279+
var fixed_fields = 2; // Vtable size and Object Size.
280+
return (field_id + fixed_fields) * 2;
281+
}
282+
283+
// Low level stress/fuzz test: serialize/deserialize a variety of
284+
// different kinds of data in different combinations
285+
function fuzzTest1() {
286+
287+
// Values we're testing against: chosen to ensure no bits get chopped
288+
// off anywhere, and also be different from eachother.
289+
var bool_val = true;
290+
var char_val = -127; // 0x81
291+
var uchar_val = 0xFF;
292+
var short_val = -32222; // 0x8222;
293+
var ushort_val = 0xFEEE;
294+
var int_val = 0x83333333 | 0;
295+
var uint_val = 0xFDDDDDDD;
296+
var long_val = new flatbuffers.Long(0x44444444, 0x84444444);
297+
var ulong_val = new flatbuffers.Long(0xCCCCCCCC, 0xFCCCCCCC);
298+
var float_val = new Float32Array([3.14159])[0];
299+
var double_val = 3.14159265359;
300+
301+
var test_values_max = 11;
302+
var fields_per_object = 4;
303+
var num_fuzz_objects = 10000; // The higher, the more thorough :)
304+
305+
var builder = new flatbuffers.Builder();
306+
307+
lcg_reset(); // Keep it deterministic.
308+
309+
var objects = [];
310+
311+
// Generate num_fuzz_objects random objects each consisting of
312+
// fields_per_object fields, each of a random type.
313+
for (var i = 0; i < num_fuzz_objects; i++) {
314+
builder.startObject(fields_per_object);
315+
for (var f = 0; f < fields_per_object; f++) {
316+
var choice = lcg_rand() % test_values_max;
317+
switch (choice) {
318+
case 0: builder.addFieldInt8(f, bool_val, 0); break;
319+
case 1: builder.addFieldInt8(f, char_val, 0); break;
320+
case 2: builder.addFieldInt8(f, uchar_val, 0); break;
321+
case 3: builder.addFieldInt16(f, short_val, 0); break;
322+
case 4: builder.addFieldInt16(f, ushort_val, 0); break;
323+
case 5: builder.addFieldInt32(f, int_val, 0); break;
324+
case 6: builder.addFieldInt32(f, uint_val, 0); break;
325+
case 7: builder.addFieldInt64(f, long_val, flatbuffers.Long.ZERO); break;
326+
case 8: builder.addFieldInt64(f, ulong_val, flatbuffers.Long.ZERO); break;
327+
case 9: builder.addFieldFloat32(f, float_val, 0); break;
328+
case 10: builder.addFieldFloat64(f, double_val, 0); break;
329+
}
330+
}
331+
objects.push(builder.endObject());
332+
}
333+
builder.prep(8, 0); // Align whole buffer.
334+
335+
lcg_reset(); // Reset.
336+
337+
builder.finish(objects[objects.length - 1]);
338+
var bytes = new Uint8Array(builder.asUint8Array());
339+
var view = new DataView(bytes.buffer);
340+
341+
// Test that all objects we generated are readable and return the
342+
// expected values. We generate random objects in the same order
343+
// so this is deterministic.
344+
for (var i = 0; i < num_fuzz_objects; i++) {
345+
var offset = bytes.length - objects[i];
346+
for (var f = 0; f < fields_per_object; f++) {
347+
var choice = lcg_rand() % test_values_max;
348+
var vtable_offset = fieldIndexToOffset(f);
349+
var vtable = offset - view.getInt32(offset, true);
350+
assert.ok(vtable_offset < view.getInt16(vtable, true));
351+
var field_offset = offset + view.getInt16(vtable + vtable_offset, true);
352+
switch (choice) {
353+
case 0: assert.strictEqual(!!view.getInt8(field_offset), bool_val); break;
354+
case 1: assert.strictEqual(view.getInt8(field_offset), char_val); break;
355+
case 2: assert.strictEqual(view.getUint8(field_offset), uchar_val); break;
356+
case 3: assert.strictEqual(view.getInt16(field_offset, true), short_val); break;
357+
case 4: assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break;
358+
case 5: assert.strictEqual(view.getInt32(field_offset, true), int_val); break;
359+
case 6: assert.strictEqual(view.getUint32(field_offset, true), uint_val); break;
360+
case 7: assert.strictEqual(view.getInt32(field_offset, true), long_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), long_val.high); break;
361+
case 8: assert.strictEqual(view.getInt32(field_offset, true), ulong_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), ulong_val.high); break;
362+
case 9: assert.strictEqual(view.getFloat32(field_offset, true), float_val); break;
363+
case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break;
364+
}
365+
}
366+
}
367+
}
368+
369+
main();

0 commit comments

Comments
 (0)