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Description
Tested versions
4.6 Dev 1, Dev 2 and Dev 3
System information
Windows 11, Godot 4.6 Dev 3 Mono, GTX 4090
Issue description
Using 4.6 dev 1-3, when I open a project 4.5 and under everything opens fine.
However, when I export to Android, it freeze and then crashes after a minute or so.
If I create a project without a C# script, it runs fine on android. Yet, when I add a C# script, that is when it freeze/crashes when running on android.
I opened the LogCat and it is going crazy with errors that look like this:
I have tested this on 3 different Android C# projects with the same results.
I have also created a new 4.6 project from scratch. It will export fine until I add a C# file
Steps to reproduce
Create a project with a node. Attach a C# file and then export to android.
Minimal reproduction project (MRP)
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Type
Projects
Status
Release Blocker