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Add a note that create_from_mesh for NavigationalMesh only works with meshes created as PRIMITIVE_TRIANGLES #11114

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Add a note that create_from_mesh for NavigationalMesh only works with meshes created as PRIMITIVE_TRIANGLES

jaydensipe and others added 30 commits April 14, 2025 18:43
Changes network termination instructions to avoid issues involving unexpected network errors (godotengine/godot#77723)
…-processing

This was a 3.x feature that wasn't reimplemented in 4.x.
- Mention automatic Exec Flags setting in 4.5.
Style: Integrate new `#pragma once` syntax
Fix missing back-ticks on "Shading lanugage" page
…d3bdca

classref: Sync with current master branch (2d3bdca)
Update #include path for Time usage
Update introduction_to_2d.rst small typo fix
…-editor-fix-csharp-typo

Fix typo in C# example in Running code in the editor
…-editor-no-debugger

Mention the lack of debugger support in Running code in the editor
…tments and kerning pairs for image fonts (godotengine#10880)

* Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts

Closes godotengine#10855

Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this.

There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
skyace65 and others added 27 commits July 8, 2025 19:36
Fix: Correct `%c` format specifier description in GDScript docs.
…-foldablecontainer

Add FoldableContainer to the Control node gallery page
Expand list of supported architectures on Linux
Update custom template images on compiling pages
Co-authored-by: Max Hilbrunner <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
…ng-doc

Update `GodotGooglePlayBilling` documentation
…6d130a

classref: Sync with current master branch (c6d130a)
Update docs for built-in ICO file creation
…oordinates-fix

Add curly brackets to mouse and input coordinates C# code
Fix typo "ubfx" -> "ufbx" in `available_formats.rst`
…pdate

Update Standard Material 3D page for new transform options
…e-fix

fix NavigationAgent3D template for Node3D
Update visual shader page for Godot 4.5
…models_doc

Add documentation about OpenXR render models
Add a note that create_from_mesh only works with meshes created as PRIMITIVE_TRIANGLES
@eugeni-l eugeni-l changed the title Eugeni l patch 1 Add a note that create_from_mesh for NavigationalMesh only works with meshes created as PRIMITIVE_TRIANGLES Jul 14, 2025
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Seems like something got messed up in your git history, did you mean to target the 3.6 branch?
If so, your feature-branch should be based on the 3.6 branch, not the master branch.

Feel free to open a new PR and close this one, if you are unable to recover it.

@Piralein Piralein added the needs work Needs additional work by the original author, someone else or in another repo. label Jul 15, 2025
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