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Add a note that create_from_mesh for NavigationalMesh only works with meshes created as PRIMITIVE_TRIANGLES #11114
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Changes network termination instructions to avoid issues involving unexpected network errors (godotengine/godot#77723)
…-processing This was a 3.x feature that wasn't reimplemented in 4.x.
Clarify auto usage.
- Mention automatic Exec Flags setting in 4.5.
Remove iOS simulator mentions.
Style: Integrate new `#pragma once` syntax
Fix missing back-ticks on "Shading lanugage" page
Update android_library.rst
…d3bdca classref: Sync with current master branch (2d3bdca)
Update #include path for Time usage
Several minor XR page improvements
small typo fix
Update introduction_to_2d.rst small typo fix
Fix code block format
…-editor-fix-csharp-typo Fix typo in C# example in Running code in the editor
…-editor-no-debugger Mention the lack of debugger support in Running code in the editor
…tments and kerning pairs for image fonts (godotengine#10880) * Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts Closes godotengine#10855 Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this. There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
Fix: Correct `%c` format specifier description in GDScript docs.
…-foldablecontainer Add FoldableContainer to the Control node gallery page
Expand list of supported architectures on Linux
Update custom template images on compiling pages
Co-authored-by: Max Hilbrunner <[email protected]> Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
…ng-doc Update `GodotGooglePlayBilling` documentation
…6d130a classref: Sync with current master branch (c6d130a)
Update docs for built-in ICO file creation
…oordinates-fix Add curly brackets to mouse and input coordinates C# code
Fix typo "ubfx" -> "ufbx" in `available_formats.rst`
…pdate Update Standard Material 3D page for new transform options
…e-fix fix NavigationAgent3D template for Node3D
Update visual shader page for Godot 4.5
…models_doc Add documentation about OpenXR render models
Add missing brackets in c# code
Add a note that create_from_mesh only works with meshes created as PRIMITIVE_TRIANGLES
Seems like something got messed up in your git history, did you mean to target the 3.6 branch? Feel free to open a new PR and close this one, if you are unable to recover it. |
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Add a note that create_from_mesh for NavigationalMesh only works with meshes created as PRIMITIVE_TRIANGLES