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Update importing_audio_samples.rst
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tutorials/assets_pipeline/importing_audio_samples.rst

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@@ -10,16 +10,9 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
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Each format has different advantages:
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- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
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- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can be imported only in raw format, but Godot can apply compression in already imported files. They are
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lightweight to play back on the CPU (hundreds of simultaneous voices in this
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format are fine). The downside is that they take up a lot of disk space.
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.. note::
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Currently, it isn't possible to import compressed WAV files to Godot. Save them to a raw data format to import them.
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You can still compress imported WAV files using the Import dock.
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- Ogg Vorbis files use a stronger compression that results in much
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smaller file size, but require significantly more processing power to
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play back.

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