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lines changed Original file line number Diff line number Diff line change @@ -46,15 +46,11 @@ of these expensive state changes.
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In 2D, the costs of treating each item individually can be prohibitively high -
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there can easily be thousands of them on the screen. This is why 2D *batching *
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- is used with OpenGL-based rendering methods . Multiple similar items are grouped
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+ is used. Multiple similar items are grouped
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together and rendered in a batch, via a single draw call, rather than making a
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separate draw call for each item. In addition, this means state changes,
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material and texture changes can be kept to a minimum.
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- Vulkan-based rendering methods do not use 2D batching yet. Since draw calls are
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- much cheaper with Vulkan compared to OpenGL, there is less of a need to have 2D
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- batching (although it can still be beneficial in some cases).
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-
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3D batching
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~~~~~~~~~~~
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