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Replaced all instances of "hard drive" with "local storage" (#7287)
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getting_started/step_by_step/nodes_and_scenes.rst

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@@ -59,7 +59,7 @@ you or a player runs the game.
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On top of acting like nodes, scenes have the following characteristics:
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1. They always have one root node, like the "Character" in our example.
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2. You can save them to your hard drive and load them later.
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2. You can save them to your local drive and load them later.
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3. You can create as many instances of a scene as you'd like. You could have
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five or ten characters in your game, created from your Character scene.
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tutorials/scripting/nodes_and_scene_instances.rst

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@@ -181,7 +181,7 @@ Scenes are templates from which you can create as many reproductions as you'd
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like. This operation is called instancing, and doing it from code happens in two
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steps:
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1. Loading the scene from the hard drive.
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1. Loading the scene from the local drive.
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2. Creating an instance of the loaded :ref:`PackedScene <class_PackedScene>`
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resource.
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