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getting_started/step_by_step
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lines changed Original file line number Diff line number Diff line change @@ -59,7 +59,7 @@ you or a player runs the game.
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On top of acting like nodes, scenes have the following characteristics:
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1. They always have one root node, like the "Character" in our example.
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- 2. You can save them to your hard drive and load them later.
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+ 2. You can save them to your local drive and load them later.
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3. You can create as many instances of a scene as you'd like. You could have
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five or ten characters in your game, created from your Character scene.
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Original file line number Diff line number Diff line change @@ -181,7 +181,7 @@ Scenes are templates from which you can create as many reproductions as you'd
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like. This operation is called instancing, and doing it from code happens in two
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steps:
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- 1. Loading the scene from the hard drive.
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+ 1. Loading the scene from the local drive.
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2. Creating an instance of the loaded :ref:`PackedScene <class_PackedScene>`
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resource.
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You can’t perform that action at this time.
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