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Merge pull request #10729 from GlitchedCode922/master
Update misleading documentation about importing compressed WAV files
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tutorials/assets_pipeline/importing_audio_samples.rst

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@@ -10,9 +10,10 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
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Each format has different advantages:
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- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
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lightweight to play back on the CPU (hundreds of simultaneous voices in this
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format are fine). The downside is that they take up a lot of disk space.
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- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently
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they can only be imported in raw format, but Godot allows compression after
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import. They are lightweight to play back on the CPU (hundreds of simultaneous
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voices in this format are fine). The downside is that they take up a lot of disk space.
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- Ogg Vorbis files use a stronger compression that results in much
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smaller file size, but require significantly more processing power to
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play back.

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