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Clarify the impact of "Normal Map (RG Channels)" on texture imports. (#10511)
* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
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tutorials/assets_pipeline/importing_images.rst

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@@ -348,8 +348,10 @@ does not use the blue channel.
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A third option **Normal Map (RG Channels)** is *only* available in layered
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textures (:ref:`class_Cubemap`, :ref:`class_CubemapArray`, :ref:`class_Texture2DArray`
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and :ref:`class_Texture3D`). This forces all layers from the texture to be imported
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with the RG color format to reduce memory usage, with only the red and green
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channels preserved. This only has an effect on textures with the **VRAM Compressed**
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with the RG color format, with only the red and green
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channels preserved. :abbr:`RGTC (Red-Green Texture Compression)` compression is able to
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preserve its detail much better, while using the same amount of memory as a standard
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RGBA VRAM-compressed texture. This only has an effect on textures with the **VRAM Compressed**
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or **Basis Universal** compression modes.
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.. _doc_importing_images_mipmaps:

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