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Update the getting started 3d tutorial for godot 4.x
I followed the entire 3d tutorial with godot 4.x and the changes to the
docs repo were small. The largest change was needing to replace the
outdated links to the old starter project with assets. Since there was
no longer a non-complete starter project, I made a PR to
godot-docs-project-starters. That would need to be reviewed and merged
first before the link to the new starter project zip file would be
valid.
New starter/assets project PR:
godotengine/godot-docs-project-starters#9
the archive here: `Squash the Creeps assets <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/3d_squash_the_creeps_starter.zip>`_.
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Once you downloaded it, extract the .zip archive on your computer. Open the
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Godot Project Manager and click the *Import* button.
In the import popup, enter the full path to the freshly created directory
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``squash_the_creeps_start/``. You can click the *Browse* button on the right to
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``3d_squash_the_creeps_starter/``. You can click the *Browse* button on the right to
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open a file browser and navigate to the ``project.godot`` file the folder
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contains.
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@@ -108,7 +107,7 @@ the viewport.
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We're going to move the ground down so we can see the floor grid. To do this, the grid snapping feature can be used.
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Grid snapping can be activated 2 ways in the 3D editor.
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The first is by pressing the *Use Snap* button (or pressing the :kbd:`Y` key).
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The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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