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Merge pull request #10766 from Kuraiou/patch-1
chore: Update the link to predefined color mappings for Icons.
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contributing/development/editor/creating_icons.rst

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@@ -38,7 +38,7 @@ Color conversion for light editor themes
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If the user has configured their editor to use a light theme, Godot will
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convert the icon's colors based on a
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`set of predefined color mappings <https://github.com/godotengine/godot/blob/4.0.2-stable/editor/editor_themes.cpp#L60-L160>`__.
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`set of predefined color mappings <https://github.com/godotengine/godot/blob/master/editor/themes/editor_color_map.cpp>`__.
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This is to ensure the icon always displays with a sufficient contrast rate.
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Try to restrict your icon's color palette to colors found in the list above.
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Otherwise, your icon may become difficult to read on a light background.

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