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Merge pull request #10871 from pyrophone/ShaderFormatFix
Fix missing back-ticks on "Shading lanugage" page
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tutorials/shaders/shader_reference/shading_language.rst

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@@ -1257,7 +1257,7 @@ Built-in variables
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A large number of built-in variables are available, like ``UV``, ``COLOR`` and
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``VERTEX``. What variables are available depends on the type of shader
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(``spatial``, ``canvas_item``, ``particle``, etc) and the
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function used (``vertex``, ``fragment``, ``light``, ``start``, ``process,
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function used (``vertex``, ``fragment``, ``light``, ``start``, ``process``,
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``sky``, or ``fog``). For a list of the built-in variables that are available,
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please see the corresponding pages:
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