We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 0f8c24b commit 1e9348bCopy full SHA for 1e9348b
tutorials/performance/using_multimesh.rst
@@ -17,8 +17,7 @@ MultiMeshes
17
-----------
18
19
A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
20
-of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
21
-(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
+of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.
22
23
The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
24
This means, that millions of objects will be *always* or *never* drawn, depending on the visibility
0 commit comments