Skip to content

Commit 1e9348b

Browse files
authored
Delete mention of OpenGL ES 2
1 parent 0f8c24b commit 1e9348b

File tree

1 file changed

+1
-2
lines changed

1 file changed

+1
-2
lines changed

tutorials/performance/using_multimesh.rst

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -17,8 +17,7 @@ MultiMeshes
1717
-----------
1818

1919
A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
20-
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
21-
(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
20+
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.
2221

2322
The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
2423
This means, that millions of objects will be *always* or *never* drawn, depending on the visibility

0 commit comments

Comments
 (0)