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Merge pull request #10408 from tetrapod00/vrs-xr
Link to foveation settings from VRS page
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tutorials/3d/variable_rate_shading.rst

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@@ -87,6 +87,8 @@ Using variable rate shading in Godot
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shading. VRS can be used in both pancake (non-XR) and XR display modes.
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The Compatibility renderer does **not** support variable rate shading.
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For XR, you can use :ref:`foveation level <doc_openxr_settings_foveation_level>`
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as an alternative.
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In the advanced Project Settings, the **Rendering > VRS** section offers settings
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to control variable rate shading on the root viewport:

tutorials/xr/openxr_settings.rst

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From Godot 4.3 onwards selecting the alpha blend mode will also perform these extra steps.
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This does require the latest vendor plugin to be installed.
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.. _doc_openxr_settings_foveation_level:
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Foveation Level
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---------------
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