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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the library
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Once #3 and #4 are ready, enums could be supported.
Maybe this could start as a builder API, and then proc-macros.
See also: godot-rust/gdnative#775
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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the library