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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Smashcraft</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="style.css">
</head>
<body>
<a href="//github.com/glentakahashi/smashcraft"><img style="position: absolute; top: 0; left: 0; border: 0;" src="https://s3.amazonaws.com/github/ribbons/forkme_left_darkblue_121621.png" alt="Fork me on GitHub"></a>
<div id="selection">
<div id="title">
<img src="assets/img/smashcraft.png">
</div>
<table id="characterSelection">
<tr>
<td id="choice0" class="highlightRed"><img src="assets/img/characters/luigiHead.png"></td>
<td id="choice1"><img src="assets/img/characters/marioHead.png"></td>
<td id="choice2"><img src="assets/img/characters/foxHead.png"></td>
<td id="choice3"><img src="assets/img/characters/linkHead.png"></td>
<td id="choice4"><img src="assets/img/characters/samusHead.png"></td>
<td id="choice5" class="highlightBlue"><img src="assets/img/characters/captain falconHead.png"></td>
</tr>
<tr>
<td id="choice6"><img src="assets/img/characters/thomasHead.png"></td>
<td id="choice7"><img src="assets/img/characters/guy-manuelHead.png"></td>
<td id="choice8"><img src="assets/img/characters/michael jordanHead.png"></td>
<td id="choice9"><img src="assets/img/characters/snoop doggHead.png"></td>
<td id="choice10"><img src="assets/img/characters/tronHead.png"></td>
<td id="choice11"><img src="assets/img/characters/psyHead.png"></td>
</tr>
<tr>
<td id="choice12"><img src="assets/img/characters/nightwingHead.png"></td>
<td id="choice13"><img src="assets/img/characters/robinHead.png"></td>
<td id="choice14"><img src="assets/img/characters/batmanHead.png"></td>
<td id="choice15"><img src="assets/img/characters/supermanHead.png"></td>
<td id="choice16"><img src="assets/img/characters/iron manHead.png"></td>
<td id="choice17"><img src="assets/img/characters/jon snowHead.png"></td>
</tr>
</table>
<div id="players">
<div id="player1" class="player">
<h2>Luigi</h2>
<img id="player1Image" class="playerImage" src="assets/img/characters/luigiBody.png">
<div><span class="buff">Buffs: </span><span id="player1a"></div>
<div><span class="nerf">Nerfs: </span><span id="player1d"></div>
</div>
<div id="player2" class="player">
<h2>Luigi</h2>
<img id="player2Image" class="playerImage" src="assets/img/characters/luigiBody.png">
<div><span class="buff">Buffs: </span><span id="player2a"></div>
<div><span class="nerf">Nerfs: </span><span id="player2d"></div>
</div>
<div id="player3" class="player" style="display:none;">
<h2>Luigi</h2>
<img id="player3Image" class="playerImage" src="assets/img/characters/luigiBody.png">
<div><span class="buff">Buffs: </span><span id="player3a"></div>
<div><span class="nerf">Nerfs: </span><span id="player3d"></div>
</div>
<div id="player4" class="player" style="display:none;">
<h2>Luigi</h2>
<img id="player4Image" class="playerImage" src="assets/img/characters/luigiBody.png">
<div><span class="buff">Buffs: </span><span id="player4a"></div>
<div><span class="nerf">Nerfs: </span><span id="player4d"></div>
</div>
</div>
<div id="stageSelection">
<div class="stage">
<img id="image5" class="stageImage" src="assets/img/backgrounds/grassland.jpg">
<span class="stageNumber">5</span>
</div>
<div class="stage">
<img id="image6" class="stageImage" src="assets/img/backgrounds/jungle.jpg">
<span class="stageNumber">6</span>
</div>
<div class="stage">
<img id="image7" class="stageImage" src="assets/img/backgrounds/nether.jpg">
<span class="stageNumber">7</span>
</div>
<div class="stage">
<img id="image8" class="stageImage" src="assets/img/backgrounds/desert.jpg">
<span class="stageNumber">8</span>
</div>
<div class="stage">
<img id="image9" class="stageImage" src="assets/img/backgrounds/mountains.jpg">
<span class="stageNumber">9</span>
</div>
<div class="stage">
<img id="image0" class="stageImage" src="assets/img/backgrounds/ocean.jpg">
<span class="stageNumber">0</span>
</div>
</div>
<div id="instructions">
<h3>Instructions</h3>
<p>Press 2, 3, or 4 to change the number of players</p>
<p>Press 5, 6, 7, 8, 9, or 0 to start the game on the corresponding stage</p>
<p>Press Escape to go back to the character selection screen</p>
<b>Player 1 Controls</b><br>
WASD for movement<br>
Q for punch attack<br>
E for kick attack<br>
Z for dodge<br>
<b>Player 2 Controls</b><br>
Arrow Keys for movement<br>
Right Shift for punch attack<br>
Enter Key for kick attack<br>
. for dodge<br>
<b>Player 3 Controls</b><br>
YGHJ for movement<br>
T for punch attack<br>
U for kick attack<br>
V for dodge<br>
<b>Player 4 Controls</b><br>
PL;' for movement<br>
O for punch attack<br>
[ for kick attack<br>
] for dodge<br>
<br>
By <a href="http://adr2370.com" target="_blank">Alexander Ramirez</a>, <a href="http://stevenla.com" target="_blank">Steven La</a>, <a href="http://glentaka.com/" target="_blank">Glen Takahashi</a>, and Sarah Wong
</div>
</div>
<div id="game" style="display:none;">
<div id="winner"></div>
<canvas id="canvas" width="1000"></canvas>
<div id="hud">
<div id="p1">
<div class="name"></div>
<div class="damage">
<span id="player1hp"></span>%
</div>
</div>
<div id="p2">
<div class="name"></div>
<div class="damage">
<span id="player2hp"></span>%
</div>
</div>
<div id="p3" style="display: none;">
<div class="name"></div>
<div class="damage">
<span id="player3hp"></span>%
</div>
</div>
<div id="p4" style="display: none;">
<div class="name"></div>
<div class="damage">
<span id="player4hp"></span>%
</div>
</div>
</div>
</div>
</body>
<!-- Shaders -->
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec3 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec3 aVertexNormal;
attribute vec3 aVertexTangent;
uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;
uniform mat4 uCMatrix;
uniform mat3 uNMatrix;
varying vec2 vTextureCoord;
varying vec4 vPositionV;
varying vec3 vNormalV;
varying vec3 vTangentV;
uniform bool useNormalMap;
void main(void) {
vec4 mvPos = uMVMatrix * vec4(aVertexPosition, 1.0);
gl_Position = uPMatrix * uCMatrix * mvPos;
vPositionV = mvPos;
vNormalV = (uMVMatrix * vec4(aVertexNormal, 0.0)).xyz;
vTangentV = (uMVMatrix * vec4(aVertexTangent, 0.0)).xyz;
vTextureCoord = aTextureCoord;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
// Texture samplers
uniform sampler2D uSampler;
uniform sampler2D uNormalSampler;
uniform vec3 uAmbientColor;
uniform vec3 uPointLightingLocation;
uniform vec3 uPointLightingColor;
uniform bool stun;
uniform bool useNormalMap;
varying vec2 vTextureCoord;
varying vec4 vPositionV;
varying vec3 vNormalV;
varying vec3 vTangentV;
void main(void) {
vec3 diffuse;
if (stun)
diffuse = vec3(1.0, 1.0, 1.0);
else
diffuse = texture2D(uSampler, vTextureCoord).rgb;
vec3 normalV;
if (useNormalMap) {
vec3 normalT = texture2D(uNormalSampler, vTextureCoord).xyz;
normalT.y = 1.0 - normalT.y;
normalT = 2.0 * normalT - vec3(1.0, 1.0, 1.0);
normalT.z *= 10.0;
vec3 binormalV = cross(vNormalV, vTangentV);
normalV = normalT.x * vTangentV + normalT.y * binormalV + normalT.z * vNormalV;
}
else {
normalV = vNormalV;
}
normalV = normalize(normalV);
vec3 lightV = normalize(vPositionV.xyz - uPointLightingLocation);
float d = dot(normalV, lightV);
float s = dot(reflect(-lightV, normalV), normalize(-vPositionV.xyz));
s = pow(s, 30.0);
float a = 0.6;
vec3 color = diffuse * (0.5 * d + 0.9 * s + a);
gl_FragColor = vec4(color, 1.0);
}
</script>
<!-- Libraries -->
<script src="lib/jquery-2.0.0.min.js" type="text/javascript"></script>
<script src="lib/gl-matrix-min.js" type="text/javascript"></script>
<script src="lib/webgl-utils.js" type="text/javascript"></script>
<!-- Game Data & Utility -->
<script src="data/constants.js" type="text/javascript"></script>
<script src="util.js" type="text/javascript"></script>
<script src="engine/audio.js" type="text/javascript"></script>
<script src="selection.js" type="text/javascript"></script>
<!-- Classes -->
<script src="engine/controller.js" type="text/javascript"></script>
<script src="engine/stack.js" type="text/javascript"></script>
<script src="engine/camera.js" type="text/javascript"></script>
<script src="engine/game.js" type="text/javascript"></script>
<script src="engine/platform.js" type="text/javascript"></script>
<script src="engine/player.js" type="text/javascript"></script>
<script src="engine/player-model.js" type="text/javascript"></script>
<script src="engine/platform-model.js" type="text/javascript"></script>
<script src="engine/model.js" type="text/javascript"></script>
<script type="text/javascript">
// Globals
audio = new AudioPlayer();
mvstack = new MatrixStack();
gl = null;
program = null;
textures = {};
// Global matrices
modelView = null;
var game;
var gameOverTime=0;
var reset=false;
var isAlive=0;
// Tick happens after texture is loaded
// TODO: make it less shitty, especially with multiple textures
//game.tick();
</script>
<!-- Google analytics -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-41540434-1', 'smashcraft.co');
ga('send', 'pageview');
</script>
</html>