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Combat AI rework #138
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girvel
opened on Jan 3, 2026
Issue body actions
- Replace hardcoded actions with entity:modify("actions") + filtering by categories: attacking, healing etc.? Or just stay with hardcoded for a while? Needs exploration.
- Ranged dudes shouldn't care about access
- bfs causes performance issues
- maybe there should be a single, centralized logic for joining the combat (instead of manually handing it in combat AI)?
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