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Combat AI rework #138

@girvel

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@girvel
  • Replace hardcoded actions with entity:modify("actions") + filtering by categories: attacking, healing etc.? Or just stay with hardcoded for a while? Needs exploration.
  • Ranged dudes shouldn't care about access
  • bfs causes performance issues
    • maybe there should be a single, centralized logic for joining the combat (instead of manually handing it in combat AI)?

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