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Crashes on iOS #9
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Hey @TonSharp, thanks for reporting this in a brand new issue. |
Unfortunately I don't have an iOS device handy and can't reproduce this crash right now. I will ask the testers in my team to look at the build on a 7 iPhone and I will write you back soon |
@gilzoide Hello again! I have been researching app crashes on iPhone 7 with my team for some time. I can say that they happen periodically. One of the steps that leads to a 100% crash is to start playing the lottie animation right after launch. If you wait about 5-7 seconds after startup, then everything as far as I can see works stably |
Hmm, weird huh. But 100% reproductivity is good, makes it easier to debug. Maybe there's some issue on low memory as well, if your app loads too much stuff right away and only releases afterwards in these 5~7s, I don't know. Did you see if you are receiving low memory messages in these devices? By the way, are using the |
I don't receive the low memory message. I am using |
@gilzoide Please refer:How to crash |
Thanks for the reproduction project @STak4, I'll try looking into it in the weeked. |
Hey folks, so I was able to reproduce a crash using the sample scene provided by STak4. From the stacktrace, I'm quite sure the crash happens because of race conditions between the render job and the main thread. The fix is in branch bugfix/crash-render-job, please test it out and tell me if it fixes the problem. |
@gilzoide Please refer video. |
Nice, no problem!
Oh no =/ |
I'm observing a several iOS crashes
This one is reproducible on iOS 15. Devices: iPhone 6s, 7, 7 Plus
And this one reproducible on iOS 14, 15 and iPadOS 16. Devices: iPhone 6s, 7, 7 Plus, iPad Pro
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