- See https://github.com/gfx-rs/wgpu/blob/v0.8/CHANGELOG.md#v08-2021-04-29
- Naga is the default shader conversion path on Metal, Vulkan, and OpenGL
- SPIRV-Cross is optionally enabled with "cross" feature
- All of the examples (except "texture-array") now use WGSL
- See https://github.com/gfx-rs/wgpu/blob/v0.7/CHANGELOG.md#v07-2020-08-30
- Features:
- (beta) WGSL support
- better error messages
- API changes:
- new
ShaderModuleDescriptor
- new
RenderEncoder
- new
- don't panic in the staging belt if the channel is dropped