|
| 1 | +--- |
| 2 | +title: Game Consoles |
| 3 | +description: "Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch." |
| 4 | +sidebar_order: 7 |
| 5 | +--- |
| 6 | + |
| 7 | +Sentry supports [PlayStation](https://docs.sentry.io/platforms/playstation/), [Xbox](https://docs.sentry.io/platforms/xbox/) and [Nintendo Switch](https://docs.sentry.io/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process. |
| 8 | + |
| 9 | +## Xbox |
| 10 | + |
| 11 | +To start using Sentry Unreal Engine SDK extension in your Xbox games [complete Microsoft Game Development Kit (GDK) Middleware verification process](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware). |
| 12 | + |
| 13 | +We'll receive your request and get back to you with the next steps. |
| 14 | + |
| 15 | +---- |
| 16 | + |
| 17 | +"Microsoft", "Xbox" are trademarks of the Microsoft group of companies. |
| 18 | + |
| 19 | +## PlayStation |
| 20 | + |
| 21 | +To start using Sentry Unreal Engine SDK extension in your PS5 games head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*. |
| 22 | + |
| 23 | +We'll receive your request and get back to you with the next steps. |
| 24 | + |
| 25 | +<Alert> |
| 26 | + |
| 27 | +Crash capturing on PlayStation doesn't require the Unreal Engine SDK, but in order to add tags and other context, you'll need to install it along with the corresponding plugin extension. |
| 28 | + |
| 29 | +</Alert> |
| 30 | + |
| 31 | +---- |
| 32 | + |
| 33 | +"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. |
| 34 | + |
| 35 | +## Nintendo Switch |
| 36 | + |
| 37 | +To get started using Sentry in your Nintendo Switch games, you can go to [CRPORTAL](https://crash-report.wc.lp1.er.srv.nintendo.net/sentry/get_started). |
| 38 | +No changes to the game are required, as you can configure Nintendo's servers to start forwarding your crashes to Sentry. |
| 39 | + |
| 40 | +If you want to add additional context to your crash dumps or you want to capture non-fatal events, Sentry offers an Unreal Engine SDK extension specifically for Nintendo Switch. |
| 41 | +It allows for adding additional context such as [breadcrumbs](/product/issues/issue-details/breadcrumbs/) and [tags](/product/issues/issue-details/#tags). |
| 42 | +To get access to the corresponding plugin extension, please reach out via the [Nintendo Developer Authorization](https://developer.nintendo.com/group/development/getting-started/g1kr9vj6/middleware/sentry) form. |
| 43 | +Or via [Sentry Support](https://sentry.zendesk.com/hc/en-us/requests/new). |
| 44 | + |
| 45 | +--- |
| 46 | + |
| 47 | +"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo. |
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