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Unreal Engine: Add game consoles page (#13874)
This PR adds a separate 'Game Consoles' page to the Unreal SDK docs to help devs get started with using Sentry in their UE games on Xbox and PlayStation. Closes #13584 and #13861 Related to getsentry/sentry-unreal#32 --------- Co-authored-by: Bruno Garcia <[email protected]>
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docs/platforms/playstation/index.mdx

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<PlatformContent includePath="getting-started-primer" />
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To start using Sentry in your PS5 games, you can
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- head over to [PlayStation Partners](https://partners.playstation.net/) - *Development* -> *Tools & Middleware*.
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- confirm your developer status after locating *Sentry* in the *Network* category by clicking on *Confirm developer status*.
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To start using Sentry in your PS5 games, you can head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*.
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We'll receive your request and get back to you with the next steps.
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---
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title: Game Consoles
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description: "Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch."
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sidebar_order: 7
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---
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Sentry supports [PlayStation](https://docs.sentry.io/platforms/playstation/), [Xbox](https://docs.sentry.io/platforms/xbox/) and [Nintendo Switch](https://docs.sentry.io/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process.
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## Xbox
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To start using Sentry Unreal Engine SDK extension in your Xbox games [complete Microsoft Game Development Kit (GDK) Middleware verification process](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware).
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We'll receive your request and get back to you with the next steps.
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----
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"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
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## PlayStation
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To start using Sentry Unreal Engine SDK extension in your PS5 games head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*.
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We'll receive your request and get back to you with the next steps.
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<Alert>
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Crash capturing on PlayStation doesn't require the Unreal Engine SDK, but in order to add tags and other context, you'll need to install it along with the corresponding plugin extension.
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</Alert>
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----
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"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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## Nintendo Switch
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To get started using Sentry in your Nintendo Switch games, you can go to [CRPORTAL](https://crash-report.wc.lp1.er.srv.nintendo.net/sentry/get_started).
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No changes to the game are required, as you can configure Nintendo's servers to start forwarding your crashes to Sentry.
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If you want to add additional context to your crash dumps or you want to capture non-fatal events, Sentry offers an Unreal Engine SDK extension specifically for Nintendo Switch.
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It allows for adding additional context such as [breadcrumbs](/product/issues/issue-details/breadcrumbs/) and [tags](/product/issues/issue-details/#tags).
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To get access to the corresponding plugin extension, please reach out via the [Nintendo Developer Authorization](https://developer.nintendo.com/group/development/getting-started/g1kr9vj6/middleware/sentry) form.
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Or via [Sentry Support](https://sentry.zendesk.com/hc/en-us/requests/new).
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---
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"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.

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